Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan
☆20Dec 4, 2023Updated 2 years ago
Alternatives and similar repositories for self-intersection-avoidance
Users that are interested in self-intersection-avoidance are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Vector math and other CUDA helper functions for OptiX kernels☆10Oct 21, 2024Updated last year
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Apr 20, 2026Updated last week
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆52Dec 22, 2024Updated last year
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆34Jan 29, 2022Updated 4 years ago
- ☆116Jan 18, 2024Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- DirectX Texture Tool (dxtex.exe) is an MFC-based application for viewing, manipulating, and building DDS textures for DirectX application…☆14Jan 13, 2023Updated 3 years ago
- Benchmark microfacet BSDFs supporting general NDFs☆20Updated this week
- A physically based ray tracer accelerated by OptiX.☆11Dec 24, 2021Updated 4 years ago
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆20Sep 5, 2023Updated 2 years ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆136Oct 30, 2025Updated 6 months ago
- ☆15Aug 14, 2022Updated 3 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Jun 6, 2023Updated 2 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆162May 25, 2024Updated last year
- Implementation of "Single-pass stratified importance resampling"☆29Jul 30, 2022Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/N…☆33Aug 6, 2022Updated 3 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆14Mar 9, 2021Updated 5 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Apr 10, 2026Updated 2 weeks ago
- HLSL grammar for tree-sitter☆12Jun 23, 2025Updated 10 months ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆24May 11, 2020Updated 5 years ago
- Demo project for the leb3D structure for path tracing☆25Aug 10, 2025Updated 8 months ago
- Single file DDS header encoder and decoder☆80Apr 22, 2026Updated last week
- Spherical blue noise generator.☆16Jan 20, 2021Updated 5 years ago
- ☆18Feb 19, 2018Updated 8 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- WebGL Heightmap Pathtracing using Quadtree Displacement Mapping☆24Dec 6, 2023Updated 2 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Jul 31, 2020Updated 5 years ago
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆22Jun 15, 2023Updated 2 years ago
- ☆99Aug 30, 2022Updated 3 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆222May 21, 2025Updated 11 months ago
- A cross-platform framework for rendering algorithm research. Written in C#.☆27Apr 20, 2026Updated last week
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- Set of utilities supporting workflows common in GPU raytracing applications☆133Apr 9, 2026Updated 2 weeks ago
- Course material for CMU course on Monte Carlo Methods and Applications☆25Mar 20, 2023Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆39Feb 5, 2018Updated 8 years ago
- ☆81Jan 19, 2024Updated 2 years ago
- ☆128Aug 18, 2025Updated 8 months ago
- ☆143Oct 31, 2018Updated 7 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆33Jul 30, 2024Updated last year
- DX12 Path Tracer with ShaderToy interop☆44Jan 13, 2025Updated last year
- ☆23Jan 16, 2022Updated 4 years ago