☆183Feb 5, 2025Updated last year
Alternatives and similar repositories for STBN
Users that are interested in STBN are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆535Jul 20, 2025Updated last year
- Improved Blue Noise Generator☆42Nov 11, 2025Updated 11 months ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆901Apr 22, 2024Updated 2 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆169May 25, 2024Updated 2 years ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Aug 17, 2021Updated 5 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Implementation of "Single-pass stratified importance resampling"☆29Jul 30, 2022Updated 4 years ago
- Assets used during the creation of SEED's Project PICA PICA☆87Sep 27, 2019Updated 7 years ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆144Oct 30, 2025Updated last year
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆22Jun 15, 2023Updated 3 years ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆221Jan 6, 2025Updated last year
- Unreal Engine Sky Atmosphere Rendering Technique☆865Sep 11, 2022Updated 4 years ago
- NVIDIA Real-time Denoising (NRD) library☆880Updated this week
- Demo project for the leb3D structure for path tracing☆26Aug 10, 2025Updated last year
- ☆119Jan 18, 2024Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Real-time BC6H compression on GPU☆374Jul 26, 2023Updated 3 years ago
- ☆195Dec 1, 2016Updated 9 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 4 years ago
- Importance-sampled FAST Noise☆49Jun 18, 2025Updated last year
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆52Jun 6, 2023Updated 3 years ago
- SH for HLSL 2021☆245Mar 1, 2025Updated last year
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆95Jan 31, 2025Updated last year
- Simple implementations of sampling patterns, with objective tests to compare them☆232Oct 29, 2019Updated 7 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆36Nov 6, 2020Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- HBAO+☆236Apr 29, 2021Updated 5 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆767May 10, 2024Updated 2 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆89Apr 1, 2021Updated 5 years ago
- Sandbox for graphics paper implementation☆254Aug 2, 2025Updated last year
- A cool-headed display transform☆458Feb 22, 2023Updated 3 years ago
- A Simple Spectral Renderer☆214Jul 19, 2020Updated 6 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆343Aug 24, 2023Updated 3 years ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆183Apr 6, 2026Updated 6 months ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆163Aug 5, 2026Updated 2 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆852Dec 8, 2025Updated 10 months ago
- ☆13Mar 2, 2021Updated 5 years ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆384Jun 19, 2022Updated 4 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆64Dec 22, 2024Updated last year
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆136Dec 9, 2024Updated last year
- A minimal atmospheric scattering implementation for Unity☆518Feb 27, 2021Updated 5 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆656Mar 20, 2021Updated 5 years ago