☆166Feb 5, 2025Updated last year
Alternatives and similar repositories for STBN
Users that are interested in STBN are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆135Oct 30, 2025Updated 5 months ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆502Jul 20, 2025Updated 8 months ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Aug 17, 2021Updated 4 years ago
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆22Jun 15, 2023Updated 2 years ago
- Unreal Engine Sky Atmosphere Rendering Technique☆805Sep 11, 2022Updated 3 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Implementation of "Single-pass stratified importance resampling"☆30Jul 30, 2022Updated 3 years ago
- Importance-sampled FAST Noise☆44Jun 18, 2025Updated 9 months ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆51Dec 22, 2024Updated last year
- Improved Blue Noise Generator☆42Nov 11, 2025Updated 4 months ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆95Jan 31, 2025Updated last year
- Sandbox for graphics paper implementation☆246Aug 2, 2025Updated 8 months ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆35Nov 6, 2020Updated 5 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 3 years ago
- Demo project for the leb3D structure for path tracing☆25Aug 10, 2025Updated 8 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting with the flexibility to host WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Cloudways by DigitalOcean.
- Real-time BC6H compression on GPU☆366Jul 26, 2023Updated 2 years ago
- ☆117Jan 18, 2024Updated 2 years ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆857Apr 22, 2024Updated last year
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆205Jan 6, 2025Updated last year
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆160Feb 25, 2026Updated last month
- A Simple Spectral Renderer☆214Jul 19, 2020Updated 5 years ago
- NVIDIA Real-time Denoising (NRD) library☆731Mar 20, 2026Updated 3 weeks ago
- ☆13Mar 2, 2021Updated 5 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆232Oct 29, 2019Updated 6 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- ☆195Dec 1, 2016Updated 9 years ago
- Assets used during the creation of SEED's Project PICA PICA☆81Sep 27, 2019Updated 6 years ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆377Jun 19, 2022Updated 3 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163May 25, 2024Updated last year
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Jun 6, 2023Updated 2 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆35Aug 28, 2019Updated 6 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆373Jun 18, 2020Updated 5 years ago
- Example programs and source code for GPU Zen 2☆158May 7, 2019Updated 6 years ago
- A minimal atmospheric scattering implementation for Unity☆507Feb 27, 2021Updated 5 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- A cool-headed display transform☆429Feb 22, 2023Updated 3 years ago
- All documents related to my master thesis☆55Sep 1, 2025Updated 7 months ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆341Aug 24, 2023Updated 2 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Dec 14, 2023Updated 2 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Apr 18, 2021Updated 4 years ago
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆20Dec 4, 2023Updated 2 years ago
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆938Aug 15, 2022Updated 3 years ago