Andrew-Helmer / stochastic-generationLinks
C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)
☆55Updated last year
Alternatives and similar repositories for stochastic-generation
Users that are interested in stochastic-generation are comparing it to the libraries listed below
Sorting:
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 5 years ago
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆28Updated last year
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆22Updated 2 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- Assets used during the creation of SEED's Project PICA PICA☆77Updated 6 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆83Updated 4 years ago
- Implementation of "Single-pass stratified importance resampling"☆31Updated 3 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- DX12 Path Tracer with ShaderToy interop☆46Updated 10 months ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆36Updated 4 years ago
- BVH STAR in Japanese☆83Updated 5 years ago
- ☆55Updated 4 months ago
- Importance-sampled FAST Noise☆40Updated 4 months ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 9 months ago
- Demo project for the leb3D structure for path tracing☆24Updated 3 months ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated last month
- Headers, tests, and examples for Covariance Tracing☆49Updated 5 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 4 years ago
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- ☆98Updated 3 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- Improved Blue Noise Generator☆40Updated 2 years ago
- Rendertoy samples☆65Updated 4 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 4 years ago
- Source code for the EON rough diffuse BRDF model☆41Updated 4 months ago