jbikker / tinybvhLinks
Single-header dependency-free BVH construction and traversal library.
☆1,059Updated 2 weeks ago
Alternatives and similar repositories for tinybvh
Users that are interested in tinybvh are comparing it to the libraries listed below
Sorting:
- Advanced Vulkan rendering engine prototype☆641Updated last year
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆485Updated last month
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,100Updated 3 weeks ago
- Math library using HLSL syntax with multiplatform SIMD support☆1,036Updated last month
- A rendergraph-based graphical framework for Vulkan☆792Updated 7 months ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆316Updated last week
- A snapshot of our vulkan backend code☆327Updated last year
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆389Updated this week
- 3D-Graphics-Rendering-Cookbook, Second Edition☆545Updated 3 weeks ago
- Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.☆398Updated last month
- Code accompanying the blog post on bvh construction.☆437Updated last year
- ☆1,748Updated 2 weeks ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆965Updated 6 months ago
- A Vulkan renderer written from scratch on stream☆1,658Updated this week
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆661Updated this week
- vuk - A rendergraph-based abstraction for Vulkan☆554Updated last week
- Fast O(1) offset allocator with minimal fragmentation☆1,012Updated last year
- Personal hobby project to experiment with various rendering techniques.☆756Updated 6 months ago
- ☆683Updated 11 months ago
- Real-time Direct3D 12 path tracer☆374Updated 3 months ago
- A minimalist and easy to use graphics API.☆525Updated this week
- Single source file FBX loader☆1,232Updated last month
- GPU Raytracer from scratch in C++/CUDA☆957Updated 3 years ago
- AMD ARR team rendering framework☆453Updated 2 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆569Updated 2 months ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆822Updated last week
- Daxa is a convenient, simple and modern gpu api built on vulkan☆514Updated this week
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆430Updated last week
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆375Updated last week
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆440Updated 3 months ago