jbikker / tinybvhLinks
Single-header dependency-free BVH construction and traversal library.
☆915Updated this week
Alternatives and similar repositories for tinybvh
Users that are interested in tinybvh are comparing it to the libraries listed below
Sorting:
- Code accompanying the blog post on bvh construction.☆419Updated 7 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆867Updated last month
- Math library using HLSL syntax with multiplatform SIMD support☆872Updated last month
- Advanced Vulkan rendering engine prototype☆605Updated 11 months ago
- A rendergraph-based graphical framework for Vulkan☆724Updated 2 years ago
- ☆1,219Updated last week
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆379Updated this week
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆686Updated last year
- A minimalist and easy to use graphics API.☆510Updated this week
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆279Updated this week
- Embeddable physically based renderer☆408Updated last week
- A framework for rapid prototyping and development of real-time rendering techniques.☆893Updated 2 weeks ago
- A snapshot of our vulkan backend code☆290Updated 6 months ago
- Personal hobby project to experiment with various rendering techniques.☆620Updated 2 weeks ago
- Single source file FBX loader☆1,066Updated this week
- Immediate mode rendering and 3d gizmos.☆1,236Updated 3 weeks ago
- 3D-Graphics-Rendering-Cookbook, Second Edition☆403Updated last week
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆562Updated this week
- AMD ARR team rendering framework☆408Updated 2 months ago
- A Vulkan renderer written from scratch on stream☆1,505Updated this week
- vuk - A rendergraph-based abstraction for Vulkan☆514Updated 3 weeks ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆533Updated 2 months ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆422Updated 10 months ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆267Updated last week
- GPU Raytracer from scratch in C++/CUDA☆905Updated 2 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆619Updated 4 months ago
- Real-time Direct3D 12 path tracer☆345Updated 3 weeks ago
- Fast C OBJ parser☆694Updated 5 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆634Updated 6 months ago
- A modern C++ BVH construction and traversal library☆1,048Updated 3 months ago