jbikker / tinybvhLinks
Single-header dependency-free BVH construction and traversal library.
☆964Updated this week
Alternatives and similar repositories for tinybvh
Users that are interested in tinybvh are comparing it to the libraries listed below
Sorting:
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆392Updated this week
- A framework for rapid prototyping and development of real-time rendering techniques.☆926Updated 2 weeks ago
- Advanced Vulkan rendering engine prototype☆607Updated last year
- 3D-Graphics-Rendering-Cookbook, Second Edition☆426Updated 2 weeks ago
- A rendergraph-based graphical framework for Vulkan☆738Updated 3 weeks ago
- Math library using HLSL syntax with multiplatform SIMD support☆919Updated last week
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆285Updated last week
- A snapshot of our vulkan backend code☆292Updated 7 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆880Updated 2 months ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆289Updated this week
- Code accompanying the blog post on bvh construction.☆421Updated 9 months ago
- ☆1,335Updated this week
- A minimalist and easy to use graphics API.☆514Updated this week
- Real-time Direct3D 12 path tracer☆349Updated 2 months ago
- ☆633Updated 4 months ago
- AMD ARR team rendering framework☆417Updated 4 months ago
- Personal hobby project to experiment with various rendering techniques.☆641Updated 2 months ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆698Updated last year
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆582Updated this week
- vuk - A rendergraph-based abstraction for Vulkan☆521Updated this week
- Physically based path tracer made in Vulkan.☆163Updated last week
- A Vulkan renderer written from scratch on stream☆1,522Updated last month
- GPU Raytracer from scratch in C++/CUDA☆921Updated 2 years ago
- Game Engines with Source: Learning from the best☆704Updated 3 months ago
- Single source file FBX loader☆1,103Updated 3 weeks ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆332Updated last week
- Fast O(1) offset allocator with minimal fragmentation☆842Updated last year
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆426Updated 11 months ago
- Ray tracing glTF scene with Vulkan☆600Updated 5 months ago
- Immediate mode rendering and 3d gizmos.☆1,249Updated 2 months ago