AlexStrook / UnlitCloudsLinks
A unity cloud shader, using vertex colors and tessellation for a simple stylized look.
☆236Updated 5 years ago
Alternatives and similar repositories for UnlitClouds
Users that are interested in UnlitClouds are comparing it to the libraries listed below
Sorting:
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆250Updated 3 years ago
- A simple mesh decal component for Unity☆237Updated 5 years ago
- Pivot baking in unity☆119Updated 4 years ago
- 💧🎨 Experiments with watercolour-like shader effects. Made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0☆209Updated 5 years ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆270Updated 2 months ago
- ☆222Updated 3 months ago
- 🔌👻 Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires☆312Updated 2 months ago
- ☆173Updated 5 years ago
- Community made extras for Amplify Shader Editor☆349Updated 5 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆229Updated 3 years ago
- Automatic Unity Light Probe Generation.☆176Updated 6 years ago
- Volumetric Lighting in URP☆148Updated 2 years ago
- Unity material and shader for applying clipped, dithered transparency☆324Updated 5 years ago
- Alembic to VAT (Vertex Animation Texture) mini tool☆309Updated last year
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆205Updated last year
- Unity tool to pack texture channels into a single texture.☆173Updated 4 years ago
- Volumetric clouds in Unity☆209Updated 2 years ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆174Updated last month
- Amplify Occlusion V2 ported to URP 2022.2☆173Updated 3 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆277Updated 4 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 3 years ago
- Geometry grass shader for Unity engine☆142Updated 4 years ago
- Limb Hacker cuts skinned mesh characters in Unity3D.☆205Updated 6 years ago
- A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.☆226Updated 6 years ago
- Baking run-time shaders into textures in Unity☆116Updated 6 years ago
- A Legend of Zelda: Breath of the Wild-style grass shader☆172Updated 2 years ago
- A Geometry shader written for Unity's build-in Render Pipeline☆143Updated 2 years ago
- Simple verlet integration simulator for Unity.☆288Updated 6 years ago
- ☆103Updated 5 years ago
- Optimized implementation of camera stacking for UI only in HDRP.☆221Updated 3 weeks ago