AlexStrook / UnlitCloudsLinks
A unity cloud shader, using vertex colors and tessellation for a simple stylized look.
☆237Updated 5 years ago
Alternatives and similar repositories for UnlitClouds
Users that are interested in UnlitClouds are comparing it to the libraries listed below
Sorting:
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆252Updated 3 years ago
- ☆222Updated 4 months ago
- 🔌👻 Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires☆314Updated 3 weeks ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆270Updated 3 months ago
- A simple mesh decal component for Unity☆237Updated 5 years ago
- 💧🎨 Experiments with watercolour-like shader effects. Made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0☆210Updated 5 years ago
- Automatic Unity Light Probe Generation.☆177Updated 6 years ago
- Amplify Occlusion V2 ported to URP 2022.2☆173Updated 3 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆230Updated 3 years ago
- Community made extras for Amplify Shader Editor☆349Updated 5 years ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆208Updated last year
- Pivot baking in unity☆119Updated 4 years ago
- ☆173Updated 5 years ago
- A Legend of Zelda: Breath of the Wild-style grass shader☆173Updated 2 years ago
- Unity material and shader for applying clipped, dithered transparency☆324Updated 5 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆277Updated 4 years ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆174Updated 2 months ago
- Volumetric clouds in Unity☆210Updated 2 years ago
- Volumetric Lighting in URP☆148Updated 2 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆245Updated 3 years ago
- 📸🖼️ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG☆127Updated 4 years ago
- A volumetric fog implementation in Unity.☆296Updated 5 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆313Updated last year
- A Geometry shader written for Unity's build-in Render Pipeline☆144Updated 3 years ago
- Geometry grass shader for Unity engine☆142Updated 4 years ago
- A stylised water shader for Unity's Universal Render Pipeline.☆181Updated 5 years ago
- Unity tool to pack texture channels into a single texture.☆175Updated 4 years ago
- Alembic to VAT (Vertex Animation Texture) mini tool☆310Updated last year
- A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.☆226Updated 6 years ago
- Optimized implementation of camera stacking for UI only in HDRP.☆222Updated last month