fuqunaga / GpuTrailLinks
ComputeShader implementation trails for Unity
☆148Updated last year
Alternatives and similar repositories for GpuTrail
Users that are interested in GpuTrail are comparing it to the libraries listed below
Sorting:
- 🧱 An example of geometry shader in URP.☆107Updated 5 years ago
- Baking run-time shaders into textures in Unity☆115Updated 6 years ago
- Extension of VAT shader form sideFX houdini with various utils for Unity☆83Updated last year
- Signed Distance Field (SDF) texture generator for Unity.☆97Updated last year
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆139Updated 8 months ago
- Shadow Volume for Static-Scene-Object of Unity☆166Updated 6 years ago
- Superfast CPU boids for Unity☆101Updated 3 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆103Updated 6 years ago
- Realtime convexhull generator☆126Updated 3 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆143Updated 3 years ago
- This is an Unity editor extension for generating shader code from template files.☆150Updated 4 years ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆101Updated 6 years ago
- Unity sample project: Direct mesh data access from compute shaders☆131Updated last year
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆101Updated 8 years ago
- Vertex animation with C# Job System and new Mesh API☆112Updated 6 years ago
- Loop subdivision surface algorithm implementation in Unity.☆150Updated 8 years ago
- Unity Raymarching Examples☆81Updated 8 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆90Updated 4 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆126Updated 6 years ago
- ☆97Updated 6 years ago
- Example project for Unity 2020.1+ texture data access APIs☆152Updated 2 years ago
- 2D Fluid Simulation in Unity☆127Updated 4 years ago
- Unity tool to pack texture channels into a single texture.☆175Updated 4 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆183Updated 2 years ago
- water ripple shader for Unity☆111Updated 7 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆89Updated 5 years ago
- Simple Unity framework to debug shader code☆120Updated 2 years ago
- raymarching experiment in unity☆90Updated 6 years ago
- ☆75Updated 2 years ago