fuqunaga / GpuTrail
ComputeShader implementation trails for Unity
☆133Updated 2 months ago
Related projects ⓘ
Alternatives and complementary repositories for GpuTrail
- Vertex animation with C# Job System and new Mesh API☆109Updated 4 years ago
- Realtime convexhull generator☆120Updated last year
- Extension of VAT shader form sideFX houdini with various utils for Unity☆74Updated 2 years ago
- Superfast CPU boids for Unity☆86Updated last year
- 🧱 An example of geometry shader in URP.☆106Updated 4 years ago
- Unity custom handles examples☆104Updated 3 years ago
- Unity sample project: Direct mesh data access from compute shaders☆120Updated 2 months ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆53Updated 6 years ago
- Baking run-time shaders into textures in Unity☆107Updated 5 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆100Updated last year
- Testing Post Processed Fog in Unity Universal Render Pipeline☆103Updated 5 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆236Updated 2 years ago
- 🌐 First-class Mesh debugging tools for Unity☆117Updated last year
- Enhanced Texture Previewer for Unity☆74Updated 4 years ago
- Simple Unity framework to debug shader code☆114Updated last year
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆94Updated 5 years ago
- This is an Unity editor extension for generating shader code from template files.☆146Updated 2 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆101Updated 6 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆79Updated this week
- A real-time destruction effect for 3D meshes, written for Unity☆134Updated 5 years ago
- Shadow Volume for Static-Scene-Object of Unity☆161Updated 5 years ago
- Example project for Unity 2020.1+ texture data access APIs☆142Updated last year
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆129Updated 2 years ago
- Converted Unity shaders from SahderToy to Unity shading language☆143Updated 2 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆96Updated 2 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆42Updated 2 years ago
- Unity tool to pack texture channels into a single texture.☆167Updated 3 years ago
- ☆53Updated 4 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆166Updated 11 months ago
- 🔮 An example of iridescence shader in URP.☆143Updated 4 years ago