fuqunaga / GpuTrailView external linksLinks
ComputeShader implementation trails for Unity
☆148Sep 6, 2024Updated last year
Alternatives and similar repositories for GpuTrail
Users that are interested in GpuTrail are comparing it to the libraries listed below
Sorting:
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆95Mar 11, 2025Updated 11 months ago
- Layer-based Glow for Unity☆20Mar 25, 2025Updated 10 months ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆139May 9, 2025Updated 9 months ago
- unity vfx graph benkyou suru☆13Jan 7, 2020Updated 6 years ago
- Accessors and GUIs for persistent preference values using a JSON file☆137Nov 10, 2025Updated 3 months ago
- Minimalist simplex library☆48May 16, 2022Updated 3 years ago
- Unity Physics on GPU☆468Aug 21, 2019Updated 6 years ago
- Particle system written on the GPU using compute shaders in Unity.☆11May 14, 2020Updated 5 years ago
- Simple Plexus Effect Shader Sample for Unity3d☆24Dec 8, 2019Updated 6 years ago
- ☆24Jun 2, 2019Updated 6 years ago
- Visual graphs tool for unity editor☆97Mar 31, 2023Updated 2 years ago
- ☆73Aug 2, 2020Updated 5 years ago
- Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.☆456Mar 27, 2019Updated 6 years ago
- Components for make procedural cables and curved shapes☆72May 29, 2023Updated 2 years ago
- Tween system for unity mostly for setup in inspector instead of code.☆14Jul 4, 2024Updated last year
- voxel particles like fossil excavation☆11Dec 8, 2019Updated 6 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆19Oct 8, 2017Updated 8 years ago
- Superfast CPU boids for Unity☆101Nov 25, 2022Updated 3 years ago
- SAT Collision in C# for Unity3D Burst Compiler☆283May 1, 2019Updated 6 years ago
- NURBS spline/surface library for Unity☆164May 12, 2023Updated 2 years ago
- Simple verlet integration simulator for Unity.☆289Mar 23, 2019Updated 6 years ago
- Spatial Hashing Algorithm with GPU Acceleration☆107Feb 19, 2019Updated 6 years ago
- Prince-of-Persia-Style Time-Rewinding Example for a Tuts+ Article in Unity3d☆17Jun 13, 2025Updated 8 months ago
- Kuramoto Model implementation on Unity3D☆14Dec 24, 2023Updated 2 years ago
- ☆104Mar 4, 2025Updated 11 months ago
- Unity OnGUI(IMGUI) extensions for Rapid prototyping/development☆362Mar 10, 2023Updated 2 years ago
- ☆17Apr 19, 2023Updated 2 years ago
- Learning ECS - 100k Cubes in Phyllotaxis pattern☆20Jun 28, 2019Updated 6 years ago
- SVG Importer for Unity☆20Aug 23, 2022Updated 3 years ago
- Unity QuadSphere with Level of Detail subdivision☆103Mar 21, 2023Updated 2 years ago
- A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.☆278Nov 18, 2024Updated last year
- Reflection Probe Atlas impl. for Unity☆26Dec 31, 2018Updated 7 years ago
- GPU Instancing + Boids + Animation Texture Baker☆154Jan 16, 2018Updated 8 years ago
- 2D Cellular automaton based ink simulation for Unity.☆73Jan 4, 2016Updated 10 years ago
- Simple debug menu for Unity☆17Sep 30, 2023Updated 2 years ago
- A compute shader that generates a height map from 2D vector contours. This can be used to generate three-dimensional geometry out of two-…☆17Aug 23, 2021Updated 4 years ago
- Enum-based implementation of Event Bus for Unity☆14Nov 8, 2023Updated 2 years ago
- ComputeShaderの入門☆15Mar 18, 2016Updated 9 years ago
- Tubular mesh (tube shape along a curve without torsion) builder for Unity.☆50Sep 20, 2017Updated 8 years ago