chrisloop / WaterColorShadows
☆14Updated 4 years ago
Alternatives and similar repositories for WaterColorShadows:
Users that are interested in WaterColorShadows are comparing it to the libraries listed below
- ☆12Updated 4 years ago
- ☆11Updated 4 years ago
- ☆21Updated 4 years ago
- Ambient lighting probe sampling☆43Updated 4 years ago
- Minimalist simplex library☆46Updated 2 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- A modified version of alexmuab's unity-mesh-triangulator☆15Updated 5 years ago
- A shader effect for real time animated aura around objects such as swords using shaders☆36Updated 3 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- ☆26Updated 4 years ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆28Updated 2 years ago
- ☆13Updated 4 years ago
- A simple solution to adding decals to a Unity Scene.☆14Updated 4 years ago
- ☆17Updated 5 years ago
- Library of procedural generation code for use in Unity☆49Updated last year
- General Utilities for Unity☆30Updated 11 months ago
- Use the right-click context menu or shortcut to group the selected GameObjects under a new parent.☆17Updated 3 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 7 years ago
- ☆15Updated 3 years ago
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- Mesh de-indexing utility☆24Updated 2 years ago
- use some unity graphic API to display outline post processing.☆27Updated 7 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- Forced Perspective Illusion scenes on Unity 3D, similar to Pillow Castle's puzzle☆34Updated 4 years ago
- Copy paste gameobjects across Unity projects☆12Updated 3 years ago
- Unity custom editor for bookmarking Scene View camera angles/settings☆14Updated 7 years ago
- modular particle system using compute shaders.☆28Updated 5 years ago
- A simple lens flare effect in Unity's universal render pipeline☆17Updated 5 years ago
- ☆28Updated 3 years ago