MirzaBeig / Anime-Speed-LinesLinks
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
☆288Updated 4 months ago
Alternatives and similar repositories for Anime-Speed-Lines
Users that are interested in Anime-Speed-Lines are comparing it to the libraries listed below
Sorting:
- ⚪ VFX Core ☄ Selective Post Processing and FX System☆264Updated last week
- Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3☆292Updated 7 months ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆243Updated 3 years ago
- Textureless fog particles using a highly customizable shader to attenuate noise values.☆491Updated 2 years ago
- Package repo containing the water system created for the URP Boat Attack demo project.☆354Updated 7 months ago
- Optimizes mesh and polygon colliders in Unity☆418Updated last year
- Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP.…☆450Updated last week
- A simple post-processing outline effect that uses depth-based edge detection.☆259Updated 2 years ago
- A beautiful glass shader with distortion for Unity URP☆240Updated last year
- URP renderfeature test project☆449Updated 2 years ago
- Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture as…☆638Updated last year
- Texture atlas creator for Unity☆481Updated 2 years ago
- Vertex Animation Texture tool in unity for skinned characters.☆208Updated 3 months ago
- A stylised water shader for Unity's Universal Render Pipeline.☆176Updated 5 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆592Updated 2 years ago
- A simple way to add buoyancy / water physics in Unity, built on the existing physics engine☆298Updated 3 years ago
- 🌔 Toon shader for Unity's Universal Render Pipeline.☆432Updated last year
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆260Updated last year
- Amplify Occlusion V2 ported to URP 2022.2☆165Updated 2 years ago
- Volumetric Lighting in URP☆146Updated 2 years ago
- An example of a simple grapple effect in Unity☆301Updated 6 years ago
- A simple selection history window for Unity.☆319Updated last month
- Easily animate Unity text and apply other effects with custom tags☆464Updated 2 months ago
- A Unity Editor extension for customizing inspector layout with attributes.☆297Updated 2 years ago
- Procedural Water surface and underwater caustics for Unity URP☆282Updated 2 years ago
- A mesh-based PBR decal system for Unity's universal render pipeline.☆595Updated 11 months ago
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆236Updated 4 years ago
- ☆215Updated 4 months ago
- procedural shapes for Unity UI☆377Updated 5 years ago
- Centralized management & batch change system of colors for Unity.☆347Updated last month