edualvarado / unity-soft-walks
Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)
☆47Updated 2 years ago
Alternatives and similar repositories for unity-soft-walks:
Users that are interested in unity-soft-walks are comparing it to the libraries listed below
- An example of mesh deformation in Unity☆30Updated 3 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated last year
- Minimalist simplex library☆46Updated 2 years ago
- Customizable toolbar available in the Unity editor.☆35Updated 7 years ago
- This tool will search for Unity packages and map their dependencies into a graph that can be outputted in various ways.☆11Updated 4 years ago
- Based by NvBlast,using Jobs system to improve performance☆60Updated 4 years ago
- ☆20Updated 3 years ago
- Simple tweening for any data, akin to AnimationCurve & Gradient☆37Updated 2 years ago
- Simple Octree for Unity with Job System☆27Updated 4 years ago
- Boids and Cloth Simulation using Unity as Renderer☆42Updated 7 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆41Updated 6 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆36Updated 7 months ago
- A quick and simple image noise and pattern generator for Unity (Editor)☆23Updated 2 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆23Updated 5 months ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 4 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 7 years ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆28Updated 3 years ago
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆22Updated 5 years ago
- Simple Unity Generate Vertex Color Model Tool☆39Updated 5 years ago
- A realistic & physically based human skin shader☆26Updated 2 years ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆14Updated 3 months ago
- Automatically setup Camera viewports from RectTransforms in Unity☆38Updated last year
- Unity URP FBM Clouds shaders.☆17Updated 3 years ago
- Procedural builder for some basic primitives in Unity☆25Updated 3 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- ☆32Updated 3 years ago
- Post Processing Stack☆27Updated 4 years ago