needle-tools / shadergraph-markdownLinks
Markdown-like syntax for ShaderGraph properties, to make better material inspectors
β270Updated 3 months ago
Alternatives and similar repositories for shadergraph-markdown
Users that are interested in shadergraph-markdown are comparing it to the libraries listed below
Sorting:
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shurikenβ252Updated 3 years ago
- ππ» Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wiresβ314Updated last month
- β223Updated 4 months ago
- Optimized implementation of camera stacking for UI only in HDRP.β223Updated last month
- A Customizable Post-Processing Renderer Feature for Universal Render Pipelineβ230Updated 3 years ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)β208Updated last year
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.β237Updated 5 years ago
- Motion Blur for Unity's Universal Render Pipeline.β277Updated 4 years ago
- Full source-code for Amplify Color plugin for Unityβ171Updated last year
- Amplify Occlusion V2 ported to URP 2022.2β174Updated 3 years ago
- A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.β270Updated 11 months ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.β245Updated 3 years ago
- Decal solution for Unity's Built-In Render Pipelineβ337Updated 11 months ago
- Volumetric Lighting in URPβ148Updated 2 years ago
- A simple mesh decal component for Unityβ237Updated 5 years ago
- πΈπΌοΈ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNGβ127Updated 4 years ago
- A package for playing sequential image sequences in Unity Timelineβ291Updated last year
- Duotone image effect for Unity URPβ155Updated last month
- A set of single script utils used throughout my projectsβ308Updated last year
- Unity material and shader for applying clipped, dithered transparencyβ324Updated 5 years ago
- URP renderfeature test projectβ458Updated 3 years ago
- A simple liquid simulation using MetaBalls.β310Updated 4 years ago
- custom keyframes for Unity's timeline π (interpolate lists of anything) with visual tools π and C# to computeshader bindingβ279Updated 2 years ago
- Automatic Unity Light Probe Generation.β177Updated 6 years ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.β175Updated 2 months ago
- Replacement for GrabPass in Unity's Universal Render Pipeline (URP).β178Updated 2 years ago
- A very simple tool to make rigidbodies swarm a mesh in Unity.β278Updated 6 years ago
- Unity Gradient Texture generatorβ93Updated last year
- Community made extras for Amplify Shader Editorβ349Updated 5 years ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Inclβ¦β307Updated 4 years ago