☆174Oct 11, 2020Updated 5 years ago
Alternatives and similar repositories for URP2020ToonShader
Users that are interested in URP2020ToonShader are comparing it to the libraries listed below
Sorting:
- ☆107Apr 17, 2021Updated 4 years ago
- ☆62Nov 20, 2020Updated 5 years ago
- ☆102Oct 28, 2020Updated 5 years ago
- ☆80May 14, 2020Updated 5 years ago
- ☆12Apr 9, 2020Updated 5 years ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆52Apr 3, 2020Updated 5 years ago
- ☆52Jul 18, 2020Updated 5 years ago
- ☆45Jul 22, 2020Updated 5 years ago
- ☆11Dec 18, 2020Updated 5 years ago
- ☆14Aug 16, 2020Updated 5 years ago
- ☆17Sep 10, 2020Updated 5 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆62Feb 7, 2021Updated 5 years ago
- ☆32Jan 24, 2022Updated 4 years ago
- ☆15Apr 28, 2021Updated 4 years ago
- ☆18Sep 17, 2020Updated 5 years ago
- ☆26Jul 30, 2020Updated 5 years ago
- ☆13Dec 20, 2020Updated 5 years ago
- Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.☆828Dec 9, 2020Updated 5 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆51Feb 4, 2020Updated 6 years ago
- ☆49Apr 24, 2021Updated 4 years ago
- UniversalRP Toon Shader with ShaderGraph☆609Jan 17, 2025Updated last year
- Zelda Toon Shader - Unity 2019.4.0f1☆90Jun 16, 2020Updated 5 years ago
- Shading models for Unity’s Universal Render Pipeline.☆1,010Nov 28, 2024Updated last year
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆254Mar 19, 2022Updated 4 years ago
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆239Sep 22, 2020Updated 5 years ago
- ☆41Dec 21, 2018Updated 7 years ago
- Snow HLSL shader for URP.☆15Dec 15, 2020Updated 5 years ago
- A Collection of Shader For URP(LWRP) Render Pipeline☆655Mar 21, 2023Updated 3 years ago
- a custom shader experiment with clayxels. Requires Clayxels☆58Jul 19, 2023Updated 2 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Apr 14, 2022Updated 3 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆347Jul 17, 2021Updated 4 years ago
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,169Nov 14, 2022Updated 3 years ago
- ☆15Jun 18, 2018Updated 7 years ago
- Madumpa's URP Stylized Lit Shader Repository☆588Dec 2, 2023Updated 2 years ago
- A color management solution for Unity☆16Feb 19, 2021Updated 5 years ago
- Collection of fundamental transformation matrices and a setup to easily try new matrices☆34Dec 8, 2019Updated 6 years ago
- A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph☆487Jan 4, 2022Updated 4 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Jul 13, 2020Updated 5 years ago
- A texture maker tool for Unity.☆420Jan 1, 2020Updated 6 years ago