breinsp / unity-persistent-universeLinks
a procedurally generated universe with random galaxies, stars and planets
☆31Updated 6 years ago
Alternatives and similar repositories for unity-persistent-universe
Users that are interested in unity-persistent-universe are comparing it to the libraries listed below
Sorting:
- A quick attempt at recreating the cloner functionality from Cinema 4D in Unity☆35Updated 6 years ago
- Simple Unity Generate Vertex Color Model Tool☆40Updated 5 years ago
- XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.☆18Updated 6 years ago
- A useful set of scripts for working with rigidbody objects in Unity3d☆17Updated 12 years ago
- A Unity script to generate multiple variants of evenly distributed `Gradient` based on input `AnimationCurve`.☆35Updated 6 years ago
- #NVJOB SkyBox Two Colors. Simple and fast shader for SkyBox. Unity Asset.☆35Updated 2 years ago
- Thermal Goggles Post Processing StackV2 effect along with custom editorreplacement shaders and shadergraph on LWRP☆44Updated 6 years ago
- Audio visualization system based of Koch Fractals with Unity☆12Updated 7 years ago
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆22Updated 6 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 5 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago
- Terraced like procedural terrain made with Unity DOTS☆22Updated 5 years ago
- Example of how to get a smooth fog effect in Unity 3D☆38Updated 9 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Unity Viking Village + #NVJOB Water Shader, Dynamic Sky, STC (Demo). Unity Asset.☆40Updated 2 years ago
- An unlit über-shader covering all the common use cases☆39Updated 7 years ago
- Some game mechanic implementation in Unity.☆25Updated 4 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆41Updated 6 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆19Updated 8 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 7 years ago
- ☆22Updated 7 years ago
- Boids and Cloth Simulation using Unity as Renderer☆42Updated 8 years ago
- ☆34Updated 4 years ago
- A secret recipe to extend Unity Editor.☆27Updated 4 years ago
- Applies Preset to folders and objects☆43Updated 3 years ago
- Tool to gather main colors of an image using Unity.☆57Updated 4 years ago
- A collection of general purpose utilities for use with Unity☆20Updated 6 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆25Updated 6 years ago
- A modified version of alexmuab's unity-mesh-triangulator☆15Updated 6 years ago