TomaszLloyd / NaiveSurfaceNetsLinks
Unity C# Naive Surface Net implementation
☆82Updated 7 years ago
Alternatives and similar repositories for NaiveSurfaceNets
Users that are interested in NaiveSurfaceNets are comparing it to the libraries listed below
Sorting:
- Fast implementation of Naive SurfaceNets in Unity☆43Updated 3 years ago
- Unity3d Planetary Terrain and Floating Origin☆66Updated 7 years ago
- A procedural terrain generation api created for unity runtime and editor that uses the full power of compute shaders.☆74Updated 5 years ago
- Almost real-time Global Illumination for Unity.☆10Updated 4 years ago
- Transvoxel implementation with Unity's Job System and Burst compiler☆50Updated 6 months ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆151Updated 6 years ago
- Unity QuadSphere with Level of Detail subdivision☆102Updated 2 years ago
- A Dual Contouring Example using C# and Unity3D☆48Updated 10 years ago
- Geometry grass shader for unity.☆89Updated 4 years ago
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆52Updated 2 years ago
- Procedural Voxel Terrain Project☆78Updated 5 years ago
- ☆86Updated 4 years ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆193Updated 3 months ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- ☆79Updated 5 years ago
- Biplanar mapping shader for Unity☆106Updated 4 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆96Updated 5 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆87Updated 5 years ago
- ☆82Updated 8 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆106Updated 2 years ago
- A Unity plugin for generating noise on the GPU for use in the editor.☆111Updated 3 years ago
- ☆78Updated 6 years ago
- Low resolution effect for Unity URP PPv3☆81Updated 5 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆48Updated 6 years ago
- PBR Grass Geometry shader for Unity☆92Updated 7 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- Various DOTS Gotchas collected by me☆69Updated 5 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆122Updated 3 years ago