asaia / BleedingEdgeEffects_GDC_2020Links
Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk
☆96Updated 5 years ago
Alternatives and similar repositories for BleedingEdgeEffects_GDC_2020
Users that are interested in BleedingEdgeEffects_GDC_2020 are comparing it to the libraries listed below
Sorting:
- Baking run-time shaders into textures in Unity☆113Updated 5 years ago
- raymarching experiment in unity☆87Updated 5 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆138Updated 3 years ago
- Experiments with Unity's scriptable rendering pipeline.☆32Updated 6 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆137Updated 2 months ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆106Updated 2 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆151Updated 6 years ago
- Unity tool to pack texture channels into a single texture.☆172Updated 4 years ago
- ☆82Updated 8 years ago
- Overcast clouds with crazy colors skybox shader for Unity3d☆108Updated 2 years ago
- Biplanar mapping shader for Unity☆106Updated 4 years ago
- Geometry grass shader for Unity engine☆137Updated 4 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆88Updated 8 months ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆188Updated 6 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆87Updated 5 years ago
- This is an Unity editor extension for generating shader code from template files.☆151Updated 3 years ago
- ComputeShader implementation trails for Unity☆142Updated 10 months ago
- ☆79Updated 5 years ago
- Loop subdivision surface algorithm implementation in Unity.☆150Updated 7 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- Collection of Unity shader copypastas and gotchas☆138Updated 3 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- ☆103Updated 4 years ago
- Spatial Hashing Algorithm with GPU Acceleration☆108Updated 6 years ago
- Almost real-time Global Illumination for Unity.☆10Updated 4 years ago
- 🧱 An example of geometry shader in URP.☆107Updated 5 years ago
- ☆63Updated 10 years ago
- Scripts useful when using LODs and lightmaps☆109Updated 4 years ago
- A 2D Deformable body simulation in Unity using FEM☆151Updated 3 years ago
- Pivot baking in unity☆119Updated 4 years ago