xandergos / unity-sparse-voxel-octreesLinks
A sparse voxel octree renderer, made for use with Unity.
☆121Updated 4 years ago
Alternatives and similar repositories for unity-sparse-voxel-octrees
Users that are interested in unity-sparse-voxel-octrees are comparing it to the libraries listed below
Sorting:
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆110Updated last year
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- Unity ECS based octree.☆154Updated 5 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 2 years ago
- Fast implementation of Naive SurfaceNets in Unity☆46Updated 3 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆94Updated 7 months ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆115Updated last year
- ☆68Updated 5 years ago
- Dynamic skydome for Unity3d☆45Updated 6 years ago
- Brunetons ocean in Unity☆132Updated 3 years ago
- A work in progress solution for capsule shadows in Unity.☆123Updated last year
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆78Updated 5 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆182Updated last year
- Reimplement Sea of Thieves's Cloud in Unity☆80Updated 6 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆124Updated 6 years ago
- Unity C# Naive Surface Net implementation☆85Updated 7 years ago
- A customized forward+ render pipeline for Unity☆114Updated 5 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆113Updated 4 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆195Updated 6 months ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆141Updated 2 years ago
- ☆84Updated 8 years ago
- Almost real-time Global Illumination for Unity.☆10Updated 4 years ago
- Tree&Grass System for Unity URP.☆115Updated last year
- A shader to control the direction water flows based on a flow map in Unity.☆129Updated 3 years ago
- Occlusion culling for Unity☆38Updated 5 years ago
- This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how …☆75Updated 3 years ago
- Transvoxel implementation with Unity's Job System and Burst compiler☆55Updated 9 months ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆57Updated 6 years ago