xandergos / unity-sparse-voxel-octreesLinks
A sparse voxel octree renderer, made for use with Unity.
☆126Updated last month
Alternatives and similar repositories for unity-sparse-voxel-octrees
Users that are interested in unity-sparse-voxel-octrees are comparing it to the libraries listed below
Sorting:
- Unity ECS based octree.☆153Updated 5 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆111Updated last year
- Cached Shadow Map Solution for Unity☆82Updated 3 years ago
- A Bounding Volume Hierarchy for Unity DOTS. WIP!☆61Updated 4 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆182Updated 2 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆95Updated 9 months ago
- Unity Bounding Volume Heirachy (BVH)☆131Updated 2 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆81Updated 6 years ago
- Brunetons ocean in Unity☆132Updated 3 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆126Updated 6 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- A sample BRG project for the blog post @ https://gamedev.center☆71Updated 2 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 7 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆129Updated 3 years ago
- A customized forward+ render pipeline for Unity☆113Updated 5 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆115Updated 2 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆113Updated 4 years ago
- ☆87Updated 8 years ago
- Fast implementation of Naive SurfaceNets in Unity☆49Updated 3 years ago
- Almost real-time Global Illumination for Unity.☆10Updated 4 years ago
- Dynamic skydome for Unity3d☆45Updated 6 years ago
- Shadow Volume for Static-Scene-Object of Unity☆166Updated 6 years ago
- ☆68Updated 5 years ago
- Procedural Terrain Generation using CPU workflow based on ECS, focused on performance☆100Updated 6 years ago
- This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how …☆76Updated 3 years ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆141Updated 2 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- 🌐 First-class Mesh debugging tools for Unity☆125Updated 2 years ago
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆62Updated 2 years ago