Amarcolina / NativeSDFLinks
Evaluate signed-distance-fields with speed using Unity Jobs and Burst
☆110Updated 3 years ago
Alternatives and similar repositories for NativeSDF
Users that are interested in NativeSDF are comparing it to the libraries listed below
Sorting:
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Updated 6 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆139Updated 8 months ago
- 🌐 First-class Mesh debugging tools for Unity☆125Updated 2 years ago
- Cached Shadow Map Solution for Unity☆83Updated 3 years ago
- Simple Unity framework to debug shader code☆120Updated 2 years ago
- ComputeShader implementation trails for Unity☆148Updated last year
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 7 years ago
- Examples of how to draw a procedural triangle in Unity3D☆62Updated 2 years ago
- Optimized blur for Unity using compute shaders☆33Updated 6 years ago
- Voronoi mesh generator☆89Updated 3 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆68Updated 2 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆97Updated last year
- ☆88Updated 8 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- Extension of VAT shader form sideFX houdini with various utils for Unity☆82Updated last year
- Vertex animation with C# Job System and new Mesh API☆112Updated 5 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆88Updated 5 years ago
- ☆67Updated 5 years ago
- Example project for Unity 2020.1+ texture data access APIs☆151Updated 2 years ago
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago
- Baking run-time shaders into textures in Unity☆116Updated 6 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆95Updated 10 months ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆101Updated 6 years ago
- A few custom shadow implementation experiments within Unity☆36Updated 8 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆143Updated 3 years ago
- A sample BRG project for the blog post @ https://gamedev.center☆72Updated 2 years ago
- Realtime convexhull generator☆126Updated 3 years ago
- Shadow Volume for Static-Scene-Object of Unity☆166Updated 6 years ago