Amarcolina / NativeSDF
Evaluate signed-distance-fields with speed using Unity Jobs and Burst
☆102Updated 2 years ago
Alternatives and similar repositories for NativeSDF:
Users that are interested in NativeSDF are comparing it to the libraries listed below
- Vertex animation with C# Job System and new Mesh API☆109Updated 5 years ago
- ComputeShader implementation trails for Unity☆137Updated 5 months ago
- Voronoi mesh generator☆85Updated 2 years ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- Examples of how to draw a procedural triangle in Unity3D☆58Updated last year
- Optimized blur for Unity using compute shaders☆32Updated 5 years ago
- 🌐 First-class Mesh debugging tools for Unity☆118Updated last year
- 3D intersection algorithm collections for Unity.☆71Updated 6 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆84Updated 3 months ago
- Cached Shadow Map Solution for Unity☆79Updated 2 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆133Updated 2 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆66Updated last year
- ☆62Updated 5 years ago
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆108Updated 6 years ago
- Dynamic Sky Sphere System☆67Updated 6 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆53Updated 6 years ago
- Spatial Hashing Algorithm with GPU Acceleration☆106Updated 6 years ago
- Unity sample project: Direct mesh data access from compute shaders☆124Updated 6 months ago
- Baking run-time shaders into textures in Unity☆109Updated 5 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆85Updated 4 years ago
- Node library for ShaderGraph☆34Updated 3 years ago
- various post-processing effects for Unity☆49Updated 5 years ago
- Biplanar mapping shader for Unity☆103Updated 4 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- Extension of VAT shader form sideFX houdini with various utils for Unity☆77Updated last month
- Based by NvBlast,using Jobs system to improve performance☆59Updated 4 years ago
- Blueprint shading with depth peeling in Unity☆78Updated 5 years ago
- Shadow Volume for Static-Scene-Object of Unity☆164Updated 5 years ago
- View-aligned mesh slicing for Unity.☆74Updated 8 years ago