cecarlsen / HowToDrawATriangle
Examples of how to draw a procedural triangle in Unity3D
☆57Updated last year
Related projects ⓘ
Alternatives and complementary repositories for HowToDrawATriangle
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆100Updated last year
- Signed Distance Field (SDF) texture generator for Unity.☆79Updated 2 weeks ago
- ComputeShader implementation trails for Unity☆133Updated 2 months ago
- 3D intersection algorithm collections for Unity.☆70Updated 6 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- Voronoi mesh generator☆83Updated last year
- Vertex animation with C# Job System and new Mesh API☆109Updated 4 years ago
- Fur rendering in Unity with Shell Texturing☆51Updated last week
- Enhanced Texture Previewer for Unity☆74Updated 4 years ago
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆107Updated 5 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆53Updated 6 years ago
- Node library for ShaderGraph☆34Updated 3 years ago
- A few custom shadow implementation experiments within Unity☆34Updated 7 years ago
- ☆60Updated 4 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 6 years ago
- ☆48Updated 5 years ago
- Baking run-time shaders into textures in Unity☆107Updated 5 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆52Updated 3 years ago
- Dynamic Sky Sphere System☆66Updated 6 years ago
- Experiments with Unity's scriptable rendering pipeline.☆30Updated 6 years ago
- ☆64Updated 4 years ago
- Optimized blur for Unity using compute shaders☆31Updated 5 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆42Updated 5 years ago
- Cached Shadow Map Solution for Unity☆70Updated 2 years ago
- Unity sample / benchmark for RenderMesh API☆46Updated 2 years ago
- A periodical texturing in Unity☆68Updated 2 years ago
- ☆44Updated 4 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆130Updated 2 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆77Updated 4 years ago