keijiro / BiplanarMappingLinks
Biplanar mapping shader for Unity
☆106Updated 4 years ago
Alternatives and similar repositories for BiplanarMapping
Users that are interested in BiplanarMapping are comparing it to the libraries listed below
Sorting:
- Geometry grass shader for Unity engine☆137Updated 4 years ago
- Perceptually uniform colormap generator for Unity☆102Updated 4 years ago
- Overcast clouds with crazy colors skybox shader for Unity3d☆109Updated 2 years ago
- ☆79Updated 5 years ago
- A pre-calculated Portal visibility system for Unity.☆143Updated 6 years ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- A bezier Spline system for Unity.☆110Updated 6 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- Unity Editor scripts for preprocessing CC0 Textures☆52Updated 4 years ago
- Baking run-time shaders into textures in Unity☆113Updated 5 years ago
- A Unity example that shows how to use DrawProcedural on HDRP☆97Updated 6 years ago
- Vertex animation with C# Job System and new Mesh API☆111Updated 5 years ago
- Unity tool to pack texture channels into a single texture.☆172Updated 4 years ago
- A Unity port of Brunetons improved atmospheric scattering☆125Updated 6 years ago
- This is an Unity editor extension for generating shader code from template files.☆151Updated 3 years ago
- Additional Draft tools for VisualEffectGraph☆122Updated 9 months ago
- Almost real-time Global Illumination for Unity.☆10Updated 4 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆151Updated 6 years ago
- Example with Unity 2019.3 new Mesh API☆140Updated 4 years ago
- Unity sample project: Direct mesh data access from compute shaders☆127Updated 11 months ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- Loop subdivision surface algorithm implementation in Unity.☆150Updated 7 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆87Updated 5 years ago
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆109Updated 6 years ago
- A study of screenspace rain impacts in Breath of the Wild☆81Updated 8 years ago
- ☆63Updated 4 years ago
- Raymarching x Rigidbody interaction example.☆64Updated 9 years ago
- raymarching experiment in unity☆88Updated 5 years ago
- Bloom effect from Shadow of the Colossus for Unity☆75Updated 7 years ago