raymarching experiment in unity
☆90Sep 30, 2019Updated 6 years ago
Alternatives and similar repositories for UnityRaymarching
Users that are interested in UnityRaymarching are comparing it to the libraries listed below
Sorting:
- ☆64Aug 5, 2019Updated 6 years ago
- Code for the non affine transformation matrices post I made☆12Dec 17, 2019Updated 6 years ago
- Geometry grass shader for Unity engine☆142Apr 29, 2021Updated 4 years ago
- Series of classes to solve simultaneous equations for c# along with an AI example of its use☆30Jul 23, 2019Updated 6 years ago
- Using the Geometry Shader to generate fur on GPU.☆41Nov 23, 2017Updated 8 years ago
- ☆24Aug 30, 2018Updated 7 years ago
- ☆24Jun 2, 2019Updated 6 years ago
- Distance-field volume generator for Unity☆181May 31, 2017Updated 8 years ago
- Example of how to get a smooth fog effect in Unity 3D☆38Jan 11, 2017Updated 9 years ago
- Re-Implementation of the shaders presented in the GDC talk "The Inner Workings of Fortnite's Shader Based Procedural Animations"☆17Sep 9, 2014Updated 11 years ago
- ☆22Jul 1, 2022Updated 3 years ago
- A simple mesh decal component for Unity☆238Dec 5, 2020Updated 5 years ago
- Atmospheric Scattering Unity package☆12Feb 24, 2021Updated 5 years ago
- Collection of fundamental transformation matrices and a setup to easily try new matrices☆34Dec 8, 2019Updated 6 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆25Nov 27, 2019Updated 6 years ago
- Free unity city generator.☆31May 21, 2022Updated 3 years ago
- Painting directly in mesh textures in Unity 3d with shaders☆376Oct 30, 2019Updated 6 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆136Feb 17, 2019Updated 7 years ago
- ☆11Dec 18, 2020Updated 5 years ago
- This is my attempt to convert libnoise to the unreal engine for use in random maps and textures☆11Jun 13, 2019Updated 6 years ago
- ☆249Feb 12, 2020Updated 6 years ago
- GPU-based raycaster for Unity☆171Jul 23, 2023Updated 2 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆89Jan 24, 2024Updated 2 years ago
- ☆42Dec 17, 2017Updated 8 years ago
- ☆34Mar 14, 2021Updated 4 years ago
- Project for Computer Graphics course☆15Jan 9, 2018Updated 8 years ago
- A color management solution for Unity☆16Feb 19, 2021Updated 5 years ago
- A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.☆146Feb 8, 2020Updated 6 years ago
- ☆22Nov 13, 2022Updated 3 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆89Feb 19, 2020Updated 6 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆45May 24, 2019Updated 6 years ago
- Unity Blending PBR Shaders☆75Jun 10, 2018Updated 7 years ago
- Squish! A quick exploration of mesh deformation in response to collision☆356Mar 27, 2022Updated 3 years ago
- ☆12Apr 9, 2020Updated 5 years ago
- Small unity editor script that generates a terrain procedurally using 7 different noise types .☆15Sep 4, 2019Updated 6 years ago
- Material FX : A powerful free shader for unity.☆13Sep 2, 2019Updated 6 years ago
- ☆14Aug 16, 2020Updated 5 years ago
- Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms☆506Mar 1, 2022Updated 3 years ago
- A pre-calculated Portal visibility system for Unity.☆144Nov 17, 2018Updated 7 years ago