Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.
☆152Mar 28, 2020Updated 5 years ago
Alternatives and similar repositories for UnityTerrainErosionGPU
Users that are interested in UnityTerrainErosionGPU are comparing it to the libraries listed below
Sorting:
- Terrain topology algorithms in Unity☆446Nov 23, 2021Updated 4 years ago
- Interactive erosion in Unity☆181Oct 22, 2020Updated 5 years ago
- Shallow Water Equation created using CustomRenderTexture in Unity3d☆75Dec 31, 2019Updated 6 years ago
- ☆11Dec 30, 2017Updated 8 years ago
- ☆14Apr 27, 2019Updated 6 years ago
- A procedural terrain generation api created for unity runtime and editor that uses the full power of compute shaders.☆77Sep 6, 2019Updated 6 years ago
- Procedural Terrain Generation using CPU workflow based on ECS, focused on performance☆101Apr 12, 2019Updated 6 years ago
- Spatial Hashing Algorithm with GPU Acceleration☆107Feb 19, 2019Updated 7 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Feb 22, 2019Updated 7 years ago
- A small demo for volumetric clouds, SDF mesh and noise based ocean☆35Apr 29, 2019Updated 6 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Jul 6, 2017Updated 8 years ago
- Minimalist simplex library☆48May 16, 2022Updated 3 years ago
- A basic GPU pathtracer in unity☆41May 10, 2020Updated 5 years ago
- A Unity-Based GPU FFT Ocean☆15Dec 26, 2018Updated 7 years ago
- Procedural Virtual Texture with Unity Terrain☆258Mar 21, 2019Updated 6 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Nov 23, 2022Updated 3 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Sep 19, 2018Updated 7 years ago
- A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.☆194Mar 2, 2021Updated 5 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆94Oct 19, 2018Updated 7 years ago
- ☆49Sep 26, 2019Updated 6 years ago
- Procedural terrain generator for the Unity 3D engine.☆79Aug 1, 2021Updated 4 years ago
- Ocean,Leak,River simulation and rendering for Unreal.☆32Dec 12, 2023Updated 2 years ago
- Unity mesh generation + compute shader for grass simulation.☆29Jan 19, 2022Updated 4 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆816Sep 20, 2022Updated 3 years ago
- ComputeShader implementation trails for Unity☆148Sep 6, 2024Updated last year
- Unity ECS based octree.☆154Feb 17, 2020Updated 6 years ago
- Real-time navmesh generation☆14Jun 20, 2019Updated 6 years ago
- Some cool CgFX shaders in one Unity project: Fur Shader, Deformable Surface Tessellation, Fast Subsurface Scattering and etc.☆57Jul 16, 2020Updated 5 years ago
- Hull, Delaunay and Voronoi algorithms in Unity☆427Jan 14, 2022Updated 4 years ago
- Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity☆24Apr 18, 2019Updated 6 years ago
- ☆21Aug 23, 2018Updated 7 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆136Feb 17, 2019Updated 7 years ago
- Volume cloud for Unity3D☆670Jul 29, 2020Updated 5 years ago
- ☆1,016Jan 4, 2024Updated 2 years ago
- Tree&Grass System for Unity URP.☆115Dec 12, 2023Updated 2 years ago
- Source-like displacements for Unity☆14Apr 1, 2019Updated 6 years ago
- self util function☆18Feb 25, 2020Updated 6 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆316Oct 3, 2020Updated 5 years ago
- A editable node-base state machine for Unity.☆17May 3, 2018Updated 7 years ago