shinjiogaki / redqueen_legacyLinks
initial commit
☆119Updated 5 years ago
Alternatives and similar repositories for redqueen_legacy
Users that are interested in redqueen_legacy are comparing it to the libraries listed below
Sorting:
- BVH STAR in Japanese☆82Updated 5 years ago
- ☆141Updated last year
- Monte Carlo Ray Tracing Renderer☆77Updated 6 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆296Updated 4 years ago
- A modern, research-oriented renderer☆146Updated 5 years ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- Light Transport Equation Orb☆45Updated 10 years ago
- A Simple Spectral Renderer☆208Updated 5 years ago
- lucille global illumination renderer☆92Updated 16 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- A research-oriented renderer☆104Updated 4 years ago
- ☆90Updated 13 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆185Updated 5 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 6 years ago
- Offline renderer used for my blog posts☆107Updated 7 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Headers, tests, and examples for Covariance Tracing☆49Updated 5 years ago
- Spectral Path Tracer☆63Updated 2 years ago
- A "Free" 3D models project for Computer Graphics Researcher and Students.☆130Updated 7 years ago
- The layer laboratory☆94Updated 2 years ago
- ☆143Updated 6 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- A visualization and editing tool for reflectance data☆139Updated 6 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆82Updated 4 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated 2 weeks ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆232Updated 11 months ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 9 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 6 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 7 years ago