Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer
☆99Mar 1, 2019Updated 7 years ago
Alternatives and similar repositories for gradientdomain-mitsuba
Users that are interested in gradientdomain-mitsuba are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 2 years ago
- Feature generation for adaptive gradient-domain path tracing☆10May 22, 2019Updated 6 years ago
- ☆63Nov 3, 2017Updated 8 years ago
- Source code release for Temporal Gradient-Domain Path Tracing [Manzi and Kettunen et al. 2016]☆15Mar 1, 2019Updated 7 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Apr 24, 2023Updated 2 years ago
- NordVPN Special Discount Offer • AdSave on top-rated NordVPN 1 or 2-year plans with secure browsing, privacy protection, and support for for all major platforms.
- ☆25Aug 20, 2017Updated 8 years ago
- ☆143Jun 20, 2024Updated last year
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆35Aug 28, 2019Updated 6 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Apr 24, 2023Updated 2 years ago
- GPU-accelerated path tracer☆10Oct 2, 2015Updated 10 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆247Aug 29, 2024Updated last year
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆26Feb 1, 2025Updated last year
- A cross-platform framework for rendering algorithm research. Written in C#.☆27Mar 19, 2026Updated last week
- This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations b…☆21Apr 14, 2022Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Mar 9, 2021Updated 5 years ago
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆20Mar 18, 2022Updated 4 years ago
- Monte Carlo Ray Tracing Renderer☆77Dec 23, 2018Updated 7 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Sep 20, 2022Updated 3 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆78Jun 14, 2020Updated 5 years ago
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆36Feb 20, 2025Updated last year
- A differential theory of radiative transfer☆63Feb 19, 2020Updated 6 years ago
- Source code for the paper Deep Convolutional Reconstruction for Gradient-Domain Rendering.☆18Jan 13, 2020Updated 6 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆300Sep 8, 2021Updated 4 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- ☆54May 5, 2019Updated 6 years ago
- A modern, research-oriented renderer☆146Sep 5, 2020Updated 5 years ago
- ☆117Jan 18, 2024Updated 2 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆185Oct 22, 2020Updated 5 years ago
- Offline renderer used for my blog posts☆108Oct 16, 2018Updated 7 years ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Nov 25, 2024Updated last year
- A Maya plugin for the Mitsuba renderer☆13Feb 2, 2014Updated 12 years ago
- An implementation of the paper Gradient Outlier Removal for Gradient-Domain Path Tracing☆13May 30, 2019Updated 6 years ago
- initial commit☆120Jul 14, 2020Updated 5 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Feb 5, 2021Updated 5 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Apr 24, 2023Updated 2 years ago
- A collection of C++ libraries and tools for games and applications.☆23Nov 7, 2020Updated 5 years ago
- ☆90Apr 25, 2012Updated 13 years ago
- ☆62Sep 19, 2022Updated 3 years ago
- GPU-accelerated path tracer☆10Dec 10, 2015Updated 10 years ago
- A research-oriented renderer☆105Oct 22, 2021Updated 4 years ago