Ushio / redpill
☆17Updated 2 years ago
Alternatives and similar repositories for redpill:
Users that are interested in redpill are comparing it to the libraries listed below
- Renderer used for レイトレ合宿8☆12Updated 2 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 5 years ago
- Volumetric progressive photon mapping written in C++.☆55Updated 2 years ago
- Research oriented GPU offline renderer☆15Updated last year
- Sampling Clear Sky Models using Truncated Gaussian Mixtures☆12Updated 3 years ago
- BVH STAR in Japanese☆81Updated 4 years ago
- ☆17Updated 4 years ago
- GPU ray tracing framework using NVIDIA OptiX 7 and 8☆39Updated 5 months ago
- Minimal pathtracer using Vulkan RayTracing☆45Updated 9 months ago
- A research-oriented renderer☆103Updated 3 years ago
- fast voronoi☆35Updated last year
- minimal but extensible header only implementation of photon mapping in C++☆113Updated 3 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- ☆18Updated last year
- ☆25Updated last year
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- ☆17Updated 4 years ago
- Personal Vulkan Wrapper☆21Updated 4 months ago
- A Low-Dimensional Function Space for Efficient Spectral Upsampling☆22Updated last year
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆24Updated 6 months ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Updated 7 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Volumetric path tracer written in C++☆45Updated 2 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Vulkan Minimal Hybrid Rendering☆13Updated 2 years ago
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆13Updated 3 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago