BashPrince / pathtracer
☆25Updated 6 years ago
Alternatives and similar repositories for pathtracer:
Users that are interested in pathtracer are comparing it to the libraries listed below
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆33Updated 4 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆34Updated 7 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆55Updated 9 years ago
- 2D visualizer for specular path manifolds☆64Updated 3 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- A simple and fast parser for PBRT v3 files☆23Updated last year
- Renderer and BVH traversal library☆59Updated 4 months ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- physically based path tracer on gpu☆55Updated 4 years ago
- ☆25Updated last year
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated last year
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆92Updated last year
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Updated 4 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆44Updated 2 years ago
- Experimental GPU renderer using two-stage programming☆33Updated 2 years ago
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆19Updated 5 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Updated last year
- An Efficient Transport Estimator for Complex Layered Materials☆13Updated 4 years ago
- ☆25Updated 3 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆56Updated 8 months ago
- ☆57Updated 2 years ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆37Updated 4 years ago
- BSDF plotting scripts☆11Updated 3 years ago