shocker-0x15 / CLeaR
NOT Simple OpenCL Physically-based Renderer (Path Tracing)
☆17Updated 8 years ago
Alternatives and similar repositories for CLeaR:
Users that are interested in CLeaR are comparing it to the libraries listed below
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 5 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Global Illumination renderer☆27Updated 8 months ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- A micropolygon rasterizer written in OpenCL☆39Updated 10 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 5 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- From book "Heterogeneous Computing with OpenCL"☆16Updated last year
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- ☆15Updated 6 years ago
- インスタントラジオシティ。VPLを発射する。☆17Updated 11 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- 3D painting tool☆39Updated 11 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago