shocker-0x15 / CLeaR
NOT Simple OpenCL Physically-based Renderer (Path Tracing)
☆17Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for CLeaR
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 5 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 5 years ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 4 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- Source for our HPG Paper "CPU-Style SIMD Ray Traversal on GPUs"☆15Updated 6 years ago
- Implementation of interactive computation of indirect illumination in large dynamic scenes by using Reflective shadow maps, Interactive S…☆8Updated 9 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆19Updated 8 years ago
- A micro packet ray tracer☆14Updated 7 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 9 years ago
- A micropolygon rasterizer written in OpenCL☆38Updated 9 years ago
- From book "Heterogeneous Computing with OpenCL"☆15Updated last year
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- インスタントラジオシティ。VPLを発射する。☆17Updated 10 years ago
- Global Illumination renderer☆27Updated 2 months ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- Linked List Based Implementation☆10Updated 4 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago