shocker-0x15 / CLeaRLinks
NOT Simple OpenCL Physically-based Renderer (Path Tracing)
☆17Updated 8 years ago
Alternatives and similar repositories for CLeaR
Users that are interested in CLeaR are comparing it to the libraries listed below
Sorting:
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 6 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- DFG LUT generator☆55Updated 8 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 8 years ago
- GPU-accelerated path tracer☆12Updated 10 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Headers, tests, and examples for Covariance Tracing☆49Updated 5 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- PhotonMapper☆48Updated 11 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Updated 6 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Ray-tracing visual debugger☆27Updated 6 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 8 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 5 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 9 years ago