Research oriented GPU offline renderer
☆17Sep 8, 2023Updated 3 years ago
Alternatives and similar repositories for fredholm
Users that are interested in fredholm are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆13Aug 11, 2023Updated 3 years ago
- Minimal pathtracer using Vulkan RayTracing☆53Aug 12, 2025Updated last year
- CPU raytracer using Embree 3.0☆12May 4, 2022Updated 4 years ago
- Spectral rendering extension for the NORI framework to simulate the thin film iridescence effect☆18Jun 13, 2022Updated 4 years ago
- Code example for CEDEC 2024 "Easy Start with GPU Ray Tracing! From GPU Programming Basics to ReSTIR".☆29Feb 2, 2025Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Pathed: An educationally-motivated physically-based path tracer☆20Nov 22, 2022Updated 3 years ago
- Volumetric path tracer written in C++☆50Jan 2, 2023Updated 3 years ago
- Tokoi's Laboratory☆16Updated this week
- a tiny c++ path tracer☆17Aug 25, 2023Updated 3 years ago
- Renderer used for レイトレ合宿8☆12Sep 10, 2022Updated 4 years ago
- minimal but extensible header only implementation of photon mapping in C++☆123Nov 28, 2021Updated 4 years ago
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆14Nov 29, 2021Updated 4 years ago
- Bidirectional Path Tracing for Rendering Participating Media☆29Sep 14, 2017Updated 9 years ago
- [Trans. on Graphics (ToG) 2024] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flig…☆18Dec 24, 2024Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Experimental GPU renderer using two-stage programming☆36Jul 8, 2022Updated 4 years ago
- ☆11Oct 14, 2024Updated 2 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆57Oct 27, 2023Updated 2 years ago
- Implementation of "Single-pass stratified importance resampling"☆29Jul 30, 2022Updated 4 years ago
- a simple physically based rendering renderer.☆11Jun 2, 2021Updated 5 years ago
- Personal Vulkan Wrapper☆21Jun 23, 2025Updated last year
- Basic path tracing with WebGPU.☆10Jul 4, 2023Updated 3 years ago
- Volumetric progressive photon mapping written in C++.☆58Nov 12, 2022Updated 3 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆66Jun 15, 2024Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- CPU Physically Based Renderer [2020-]☆16Sep 5, 2023Updated 3 years ago
- ☆27Mar 10, 2026Updated 7 months ago
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆163Aug 30, 2025Updated last year
- Graphics Programming in 100 Lines☆126Sep 23, 2025Updated last year
- Rust wrapper for the tinybvh libary☆20Jan 25, 2026Updated 8 months ago
- A hobby path tracer with participating media support☆28Nov 6, 2021Updated 4 years ago
- Quasi-Monte Carlo sampling library for rendering and graphics applications.☆102Oct 8, 2026Updated last week
- ☆16Aug 26, 2026Updated last month
- Sandbox for graphics paper implementation☆253Aug 2, 2025Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- ☆27Dec 31, 2021Updated 4 years ago
- GPU Physically Based Renderer (CUDA Base) [2022]☆24Sep 29, 2023Updated 3 years ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8☆232Oct 23, 2024Updated last year
- ☆16Aug 15, 2024Updated 2 years ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆57Aug 25, 2025Updated last year
- ☆23Feb 29, 2024Updated 2 years ago
- ☆26Jan 19, 2023Updated 3 years ago