jeremynewlin / MitsubaForMayaLinks
A Maya plugin for the Mitsuba renderer
☆13Updated 11 years ago
Alternatives and similar repositories for MitsubaForMaya
Users that are interested in MitsubaForMaya are comparing it to the libraries listed below
Sorting:
- A path tracing implementation to efficiently handle memory access to large data sets☆10Updated 10 years ago
- OpenVDB Points Development Repository☆40Updated 8 years ago
- Geometric algorithms library for the VFX industry☆91Updated 13 years ago
- RenderMan conversion tool for Disney's Moana Island Scene data set.☆35Updated 7 years ago
- Toolset for visualizing and rendering openvdb volumes in Maya☆42Updated 5 years ago
- Development repository for OpenVDB AX: a JIT expression language for VDB☆69Updated 4 years ago
- Houdini geometry operator (SOP) for loading and displaying RenderMan point clouds.☆24Updated 14 years ago
- Extended camera shader for the ever-awesome Arnold Renderer☆69Updated 7 years ago
- Maya to renderer connections☆50Updated 9 years ago
- Psyop's collection of extensions for Fabric Engine.☆15Updated 9 years ago
- open source Ptex utilities (e.g. texture transfer)☆71Updated 8 months ago
- Better default/auto weighting to a skeleton for Maya☆19Updated 10 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 8 years ago
- A Maya plugin for the Mitsuba renderer☆27Updated 5 years ago
- Production Shading Library☆34Updated 3 years ago
- ☆11Updated 3 years ago
- Rigid body plugin for SideFX Houdini☆30Updated 10 years ago
- OpenDCX Repository☆90Updated 8 years ago
- Universal Scene Description☆21Updated 7 years ago
- RenderMan Interface-compatible display driver and plugin for rendering directly into Nuke.☆48Updated 15 years ago
- C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. Se…☆43Updated 7 years ago
- Rigging and Animation toolset for Autodesk Maya☆28Updated 14 years ago
- The Depends Workflow Management System☆45Updated 11 years ago
- Maya plugin implementing the Space Colonization algorithm to grow vein-like structures around objects. Visit http://www.joesfer.com/?p=46…☆34Updated 10 years ago
- Universal Scene Description☆12Updated 2 years ago
- Custom implemented language which is basically a small subset of c++, just another learning project.☆39Updated 7 years ago
- Polygon deformer node plugin for Maya that using Disney's SeExpr☆61Updated 12 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- A really small getting-started project for USD based projects☆57Updated 3 months ago
- Houdini Ocean Toolkit☆72Updated 2 years ago