Nanairo is a physically plausible spectral renderer.
☆33Aug 31, 2019Updated 7 years ago
Alternatives and similar repositories for Nanairo
Users that are interested in Nanairo are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Apr 3, 2017Updated 9 years ago
- Monte Carlo Ray Tracing Renderer☆77Dec 23, 2018Updated 7 years ago
- GPU-accelerated path tracer☆10Dec 10, 2015Updated 10 years ago
- A ray tracer based on nori and mitsuba. (Used only for learning)☆12May 30, 2020Updated 6 years ago
- Raytracer using multiple importance sampling☆10Feb 6, 2015Updated 11 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- しょっぱ!☆13Jul 23, 2021Updated 5 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆14Mar 9, 2021Updated 5 years ago
- OpenCL Extension Wrangler☆12Mar 24, 2017Updated 9 years ago
- 双方向パストレーシングベースの物理ベースレンダラ。☆19May 20, 2026Updated 5 months ago
- ☆19Feb 19, 2018Updated 8 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- lucille global illumination renderer☆95Jul 2, 2009Updated 17 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Oct 12, 2017Updated 9 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆35Aug 28, 2019Updated 7 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- ☆94Aug 8, 2016Updated 10 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆56Aug 17, 2018Updated 8 years ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8☆232Oct 23, 2024Updated 2 years ago
- A physically based ray tracer accelerated by OptiX.☆11Dec 24, 2021Updated 4 years ago
- A repository for personal experimental purpose☆11Apr 11, 2018Updated 8 years ago
- AnyDSL traversal code☆16Feb 18, 2019Updated 7 years ago
- Delayed Rejection Metropolis Light Transport (Rioux-Lavoie et al., 2020)☆11Apr 29, 2025Updated last year
- Headers, tests, and examples for Covariance Tracing☆52Aug 20, 2020Updated 6 years ago
- A cross-platform programmable shading language ( CPU only )☆60Jul 4, 2024Updated 2 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- An Efficient Transport Estimator for Complex Layered Materials☆13May 28, 2020Updated 6 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Apr 24, 2023Updated 3 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆123Jun 7, 2023Updated 3 years ago
- C++ Rendering Framework w/ MLT, bidi path tracing, etc. and OpenGL Previews (undergrad thesis project from Brown '09)☆13Aug 5, 2012Updated 14 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆35Mar 6, 2021Updated 5 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆173Feb 14, 2019Updated 7 years ago
- A modern, research-oriented renderer☆147Sep 5, 2020Updated 6 years ago
- initial commit☆123Jul 14, 2020Updated 6 years ago
- Quantifying the Error of Light Transport Algorithms☆15Jul 29, 2019Updated 7 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆163Aug 30, 2025Updated last year
- Source code of my master thesis on occlusion culling for (out-of-core) path tracing☆16Jul 29, 2025Updated last year
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Jul 29, 2016Updated 10 years ago
- ☆24Feb 16, 2019Updated 7 years ago
- GPU-accelerated path tracer☆13Sep 30, 2015Updated 11 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆35Sep 18, 2018Updated 8 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆21Aug 22, 2016Updated 10 years ago