spire-lang / SpireLinks
☆56Updated 8 years ago
Alternatives and similar repositories for Spire
Users that are interested in Spire are comparing it to the libraries listed below
Sorting:
- ☆83Updated 7 years ago
- Light Transport Equation Orb☆45Updated 10 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Updated 8 months ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- ☆55Updated 9 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆58Updated 5 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆104Updated 6 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- Tone Mapper☆72Updated 6 months ago
- Minimalistic Vulkan engine for fast propotyping.☆43Updated 3 years ago
- CIS565 Final Project☆37Updated 8 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 9 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- An experimental ISPC backend for SPIRV-Cross☆59Updated 2 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- lucille global illumination renderer☆92Updated 16 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- A small, reference GI renderer☆157Updated 8 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- ☆33Updated 6 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆123Updated 2 years ago
- Command line tool for offline shader ISA inspection.☆117Updated 2 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 9 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago