GPU-accelerated path tracer
☆10Oct 2, 2015Updated 10 years ago
Alternatives and similar repositories for Project3-CUDA-Path-Tracer
Users that are interested in Project3-CUDA-Path-Tracer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- GPU-accelerated path tracer☆13Sep 30, 2015Updated 10 years ago
- GPU-accelerated path tracer☆19Dec 10, 2015Updated 10 years ago
- ☆90Apr 25, 2012Updated 13 years ago
- A collection of C++ libraries and tools for games and applications.☆23Nov 7, 2020Updated 5 years ago
- CUDA Path Tracer Project☆27Apr 19, 2015Updated 10 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆99Mar 1, 2019Updated 7 years ago
- Pathed: An educationally-motivated physically-based path tracer☆21Nov 22, 2022Updated 3 years ago
- The code in this tutorial implements a BVH acceleration structure☆82Feb 28, 2020Updated 6 years ago
- Basic CUDA path tracer with triangle mesh support☆51Feb 28, 2020Updated 6 years ago
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆13Aug 29, 2016Updated 9 years ago
- Bidirectional Path Tracing for Rendering Participating Media☆29Sep 14, 2017Updated 8 years ago
- A CUDA based, realtime interactive pathtracer☆27Oct 3, 2017Updated 8 years ago
- Source code for our paper "Neural Denoising for Path Tracing of Medical Volumetric Data"☆31Sep 4, 2020Updated 5 years ago
- Excessive Engine - A Game Engine With Excessive Power For Indies & Professionals☆39May 1, 2017Updated 8 years ago
- Code-driven rendering playground; mostly defunct now☆54Jun 8, 2022Updated 3 years ago
- Source code of my master thesis on occlusion culling for (out-of-core) path tracing☆15Jul 29, 2025Updated 7 months ago
- initial commit☆120Jul 14, 2020Updated 5 years ago
- Research oriented GPU offline renderer☆16Sep 8, 2023Updated 2 years ago
- GPU-accelerated path tracer☆10Dec 10, 2015Updated 10 years ago
- Minimal, multi-threaded POSIX HTTP 1.1 server written in C using only system libraries.☆20Feb 2, 2018Updated 8 years ago
- Work-in-progress CPU renderer using Embree☆18Jan 28, 2019Updated 7 years ago
- implementation of nori the raytracer☆10Aug 12, 2019Updated 6 years ago
- Vulkan sample showing a high quality super-sampled rendering☆65Jan 31, 2025Updated last year
- 3D Graphics API low-level abstraction layer☆10Jul 18, 2019Updated 6 years ago
- Single file minimalistic JavaScript slideshow framework☆19Dec 12, 2016Updated 9 years ago
- Little global illumination Monte Carlo path tracer☆12Dec 29, 2015Updated 10 years ago
- ☆130Sep 8, 2015Updated 10 years ago
- An OpenGL 3 font library using FreeType 2.☆37Sep 4, 2013Updated 12 years ago
- Header-only base C++ library.☆20Mar 1, 2017Updated 9 years ago
- Mallie, bootstrap for your own ray tracer.☆57Mar 14, 2017Updated 9 years ago
- A VM running SPIR-V code☆60Aug 4, 2016Updated 9 years ago
- A tookit for video game development☆15May 5, 2018Updated 7 years ago
- Visualizer for large-scale and interactive ray-tracing of neurons☆10Jan 25, 2022Updated 4 years ago
- 65816, SuperFX and spc700 assembly syntax highlighting for sublime text.☆11Sep 21, 2014Updated 11 years ago
- Implementation of a real-time 6D SLAM framework in OpenCL☆30Dec 27, 2020Updated 5 years ago
- Simple OpenGL-based renderer for volumetric (medical) data☆16Jun 4, 2025Updated 9 months ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Jan 31, 2025Updated last year
- Antialiasing algorithm☆13Jun 10, 2016Updated 9 years ago
- ☆13Jan 13, 2021Updated 5 years ago