smb02dunnal / volumetric-explosions
The sample for the GPU Pro 6 article on volumetric explosions.
☆50Updated 10 years ago
Alternatives and similar repositories for volumetric-explosions:
Users that are interested in volumetric-explosions are comparing it to the libraries listed below
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- A 3D game engine☆13Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Low-Resolution Rendering Sample☆62Updated 9 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- DFG LUT generator☆53Updated 7 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 7 years ago
- ☆63Updated 6 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- ☆21Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- ☆39Updated 5 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- Image processing tool for physically based shading.☆32Updated 3 years ago
- ☆27Updated 10 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- Volumetric Clouds plugin for Stingray☆61Updated 8 years ago
- Hexagonal Bokeh Blur☆103Updated 7 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆62Updated 7 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- ☆32Updated 2 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- GPU classifies how to render millions of particles☆73Updated last year