ASTex-ICube / importance_sampling_glintLinks
☆16Updated 4 years ago
Alternatives and similar repositories for importance_sampling_glint
Users that are interested in importance_sampling_glint are comparing it to the libraries listed below
Sorting:
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆21Updated 2 years ago
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 4 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆86Updated last year
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- An Efficient Transport Estimator for Complex Layered Materials☆13Updated 5 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- an implementation of the 2019 EGSR paper "Combining Point and Line Samples for Direct Illumination" by Katherine Salesin and Wojciech Jar…☆13Updated 5 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Updated 4 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- ☆55Updated last week
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆46Updated 2 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆81Updated 4 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆48Updated 6 months ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- ☆13Updated 4 years ago
- ☆25Updated 6 years ago
- Sampling Clear Sky Models using Truncated Gaussian Mixtures☆12Updated 4 years ago