Twinklebear / dxr-ao-bake
A demo of ambient occlusion map baking using DXR
☆64Updated 3 years ago
Alternatives and similar repositories for dxr-ao-bake:
Users that are interested in dxr-ao-bake are comparing it to the libraries listed below
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆44Updated 5 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- Variable Rate Shading and Depth of Field☆97Updated 2 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 2 months ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆151Updated last month
- A small dx11 base program I use to test shaders and techniques☆87Updated 3 years ago
- ☆41Updated 4 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆52Updated 3 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- DX12 Path Tracer with ShaderToy interop☆43Updated 3 months ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- ☆39Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Assets used during the creation of SEED's Project PICA PICA☆75Updated 5 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- ☆130Updated 2 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆119Updated 6 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 5 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆48Updated 7 years ago