wotatz / sst-demo
Stochastic Substitute Tree (SST) real-time demo
☆20Updated 4 years ago
Alternatives and similar repositories for sst-demo:
Users that are interested in sst-demo are comparing it to the libraries listed below
- ☆18Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆84Updated 11 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆43Updated 4 months ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 3 months ago
- Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees☆11Updated last year
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆21Updated last year
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆76Updated last year
- ☆16Updated 3 years ago
- ☆25Updated 3 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 5 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Updated 4 years ago
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.☆20Updated 2 months ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆40Updated 10 months ago
- ☆36Updated 4 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆48Updated 2 years ago
- DX12 Path Tracer with ShaderToy interop☆43Updated 3 months ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆61Updated 5 years ago
- This is my experiments with BVH build algorithms on GPU.☆54Updated 6 months ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated last year
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- An Efficient Transport Estimator for Complex Layered Materials☆13Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago