wotatz / sst-demoView external linksLinks
Stochastic Substitute Tree (SST) real-time demo
☆21May 16, 2020Updated 5 years ago
Alternatives and similar repositories for sst-demo
Users that are interested in sst-demo are comparing it to the libraries listed below
Sorting:
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Apr 18, 2021Updated 4 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Mar 8, 2017Updated 8 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Mar 9, 2021Updated 4 years ago
- ☆16Jan 14, 2020Updated 6 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆35Aug 28, 2019Updated 6 years ago
- Procedural Plate Tectonics using Clustered Convection☆22Jul 24, 2022Updated 3 years ago
- ☆19Jul 19, 2021Updated 4 years ago
- This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations b…☆21Apr 14, 2022Updated 3 years ago
- Real-time Approximation of Photometric Polygonal Lights Demo☆18Jun 16, 2021Updated 4 years ago
- Sculpting with symmetry☆18Apr 1, 2021Updated 4 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Jul 1, 2021Updated 4 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Aug 23, 2021Updated 4 years ago
- Creates a grid of objects and moves them up and down via perlin noise.☆31Jun 16, 2018Updated 7 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- Implementation of "Single-pass stratified importance resampling"☆30Jul 30, 2022Updated 3 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Nov 5, 2019Updated 6 years ago
- Codes of Chi-squared Progressive Photon Mapping☆29Dec 5, 2020Updated 5 years ago
- First pass at completely procedurally animating a humanoid.☆31Jun 16, 2018Updated 7 years ago
- Really Elastic Ray Engine☆29Aug 8, 2024Updated last year
- An evolutionary approach to optimizing L-systems☆21Oct 23, 2020Updated 5 years ago
- Collection of fundamental transformation matrices and a setup to easily try new matrices☆34Dec 8, 2019Updated 6 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆115Jun 25, 2019Updated 6 years ago
- HighOmega☆34Updated this week
- Towards Learning-based Inverse Subsurface Scattering☆29Sep 3, 2021Updated 4 years ago
- A game server for Cube 2: Sauerbraten.☆12Oct 5, 2025Updated 4 months ago
- physically-based rendering engine implemented with Rust.☆74Oct 29, 2025Updated 3 months ago
- Optimize pipelines for locality☆14Feb 9, 2026Updated last week
- Neural Network approaches for the Traveling Salesman Problem☆10Apr 20, 2021Updated 4 years ago
- RRT*(RRT Star)-based algorithms for Path Planning of Autonomous Driving, in Python2.☆12Jun 28, 2020Updated 5 years ago
- ☆33Jul 8, 2022Updated 3 years ago
- Informed Rapidly-exploring Random Tree-Star with C# Programming☆10Nov 6, 2021Updated 4 years ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆38Feb 5, 2018Updated 8 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆34Jan 24, 2017Updated 9 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆35Mar 6, 2021Updated 4 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆78Jun 14, 2020Updated 5 years ago
- Robotic Assembled Timber Structures with Integral Timber Joints☆11Oct 15, 2023Updated 2 years ago
- Simple MapReduce implementation in Python, for text file parallel processing☆20Mar 3, 2012Updated 13 years ago
- Virtual tour in a digital twin of Sabae city in Japan☆13Sep 9, 2021Updated 4 years ago
- Feature generation for adaptive gradient-domain path tracing☆10May 22, 2019Updated 6 years ago