Stochastic Substitute Tree (SST) real-time demo
☆21May 16, 2020Updated 6 years ago
Alternatives and similar repositories for sst-demo
Users that are interested in sst-demo are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Real-time Approximation of Photometric Polygonal Lights Demo☆18Jun 16, 2021Updated 5 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Apr 18, 2021Updated 5 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Aug 23, 2021Updated 4 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆34Aug 28, 2019Updated 6 years ago
- A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.☆21Jun 24, 2023Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆14Mar 9, 2021Updated 5 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Mar 8, 2017Updated 9 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Nov 5, 2019Updated 6 years ago
- This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations b…☆20Apr 14, 2022Updated 4 years ago
- ☆19Jul 19, 2021Updated 4 years ago
- Implementation of "Single-pass stratified importance resampling"☆29Jul 30, 2022Updated 3 years ago
- physically-based rendering engine implemented with Rust.☆73Oct 29, 2025Updated 7 months ago
- ☆17Jan 14, 2020Updated 6 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Global illumination on GPU using progressive Radiosity.☆10Jun 22, 2021Updated 4 years ago
- Really Elastic Ray Engine☆29Aug 8, 2024Updated last year
- ☆44May 16, 2020Updated 6 years ago
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆27Apr 18, 2018Updated 8 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆44Mar 24, 2023Updated 3 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆114Jun 25, 2019Updated 6 years ago
- HighOmega☆37Updated this week
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆14Nov 29, 2021Updated 4 years ago
- Sculpting with symmetry☆18Apr 1, 2021Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Voxel ReSTIR a ReSTIR implementation for the WrldTmpl8 framework.☆17Jul 14, 2022Updated 3 years ago
- GPU-accelerated path tracer☆13Sep 30, 2015Updated 10 years ago
- With adaptive merging we reduce computation time in rigid body simulations.☆44Nov 10, 2020Updated 5 years ago
- SDF-based collision detection with MPM-based simulation☆42Nov 30, 2021Updated 4 years ago
- Towards Learning-based Inverse Subsurface Scattering☆29Sep 3, 2021Updated 4 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆35Mar 6, 2021Updated 5 years ago
- Unity 2.5D Tilemap Depth System. Note: this does not work for overlapping moving characters☆14May 30, 2021Updated 5 years ago
- webGL implementation of dense light scene, included deferred & clustered rendering for accelaration☆13Feb 2, 2019Updated 7 years ago
- Voxel Cone Tracing Implementation☆16Nov 18, 2021Updated 4 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Codes of Chi-squared Progressive Photon Mapping☆29Dec 5, 2020Updated 5 years ago
- Robust Global Illumination in 99 lines of C++☆12Sep 19, 2019Updated 6 years ago
- volumetric path tracer for heterogeneous volume☆10Jun 15, 2024Updated 2 years ago
- ☆15Mar 9, 2023Updated 3 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆80Jun 14, 2020Updated 6 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆299Sep 21, 2021Updated 4 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44May 12, 2015Updated 11 years ago