jonathangranskog / lykta
Work-in-progress CPU renderer using Embree
☆18Updated 6 years ago
Alternatives and similar repositories for lykta:
Users that are interested in lykta are comparing it to the libraries listed below
- ☆17Updated 3 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- Sampling Clear Sky Models using Truncated Gaussian Mixtures☆12Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Implementation of "Single-pass stratified importance resampling"☆27Updated 2 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated 6 months ago
- ☆6Updated 5 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆22Updated 2 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- An Efficient Transport Estimator for Complex Layered Materials☆13Updated 4 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- 3D painting tool☆38Updated 11 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆55Updated last year
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 5 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 7 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆38Updated 5 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Updated 5 years ago