Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.
☆12Jun 7, 2016Updated 10 years ago
Alternatives and similar repositories for IBLGGX
Users that are interested in IBLGGX are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Some (simple) global illumination algorithms☆11Sep 29, 2017Updated 9 years ago
- ☆14Jul 14, 2017Updated 9 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆34Jan 29, 2022Updated 4 years ago
- An experimental real-time render engine☆11Jan 6, 2021Updated 5 years ago
- インスタントラジオシティ。VPLを発射する。☆18Feb 19, 2014Updated 12 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"☆10Dec 12, 2016Updated 9 years ago
- Fast translucent object rendering with GLSL.☆21Jul 10, 2016Updated 10 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 6 years ago
- ☆23Mar 9, 2026Updated 7 months ago
- ☆19Jun 22, 2017Updated 9 years ago
- ☆15Dec 15, 2016Updated 9 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Oct 25, 2019Updated 7 years ago
- "Cheap" Diamond Rendering☆18Oct 8, 2018Updated 8 years ago
- A custom 3D Graphics Framework and a series of 3D Graphics Demos☆23Sep 8, 2019Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆14Jun 6, 2017Updated 9 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆57Feb 20, 2026Updated 8 months ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆36Jun 8, 2018Updated 8 years ago
- ☆45May 16, 2020Updated 6 years ago
- Rasterizer?! Hardly know her!!☆10Jul 6, 2020Updated 6 years ago
- Toy engine written in C++ and DirectX 12☆21Apr 1, 2024Updated 2 years ago
- Common core framework for implementing Global Illumination techniques☆14May 31, 2018Updated 8 years ago
- 📄 Triangle packer for light map☆76Feb 7, 2018Updated 8 years ago
- Emerald☆10Feb 19, 2017Updated 9 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- A header-only multiplatform entry point for Apps written in C++☆18Jan 15, 2018Updated 8 years ago
- ☆58Oct 7, 2026Updated 3 weeks ago
- A bgfx port of lightmapper.h☆17Sep 13, 2016Updated 10 years ago
- An abstract graphics API library☆124Mar 16, 2019Updated 7 years ago
- ☆18Apr 18, 2018Updated 8 years ago
- Inverse Rendering Toolkit☆14Feb 24, 2025Updated last year
- spherical harmonics coefficients sampler & viewer☆20Feb 20, 2017Updated 9 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- ☆26Jan 16, 2020Updated 6 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.☆18Apr 6, 2023Updated 3 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆17Nov 15, 2019Updated 6 years ago
- Construction and sampling of precomputed shadows in a compressed voxel octree☆19Mar 3, 2018Updated 8 years ago
- Automatic UV Unwrapping Library for Dust3D☆99Jun 24, 2020Updated 6 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- An experimental CPU design☆15Feb 9, 2020Updated 6 years ago
- Ultra High-Resolution Image Inpainting with Patch-Based Content Consistency Adapter☆12Sep 25, 2026Updated last month