Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.
☆12Jun 7, 2016Updated 10 years ago
Alternatives and similar repositories for IBLGGX
Users that are interested in IBLGGX are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆14Jul 14, 2017Updated 9 years ago
- インスタントラジオシティ。VPLを発射する。☆18Feb 19, 2014Updated 12 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆36Jun 8, 2018Updated 8 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆34Jan 29, 2022Updated 4 years ago
- An experimental real-time render engine☆11Jan 6, 2021Updated 5 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- ☆58Jul 29, 2019Updated 7 years ago
- Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"☆10Dec 12, 2016Updated 9 years ago
- Linked List Based Implementation☆11May 29, 2020Updated 6 years ago
- Fast translucent object rendering with GLSL.☆21Jul 10, 2016Updated 10 years ago
- "Cheap" Diamond Rendering☆17Oct 8, 2018Updated 7 years ago
- A custom 3D Graphics Framework and a series of 3D Graphics Demos☆23Sep 8, 2019Updated 6 years ago
- Repository containing the tooll building blocks☆20Nov 18, 2018Updated 7 years ago
- ☆19Jun 22, 2017Updated 9 years ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆57Feb 20, 2026Updated 6 months ago
- ☆14Jun 6, 2017Updated 9 years ago
- Rasterizer?! Hardly know her!!☆10Jul 6, 2020Updated 6 years ago
- GPU Texture Baking Tool☆119Dec 21, 2018Updated 7 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Oct 25, 2019Updated 6 years ago
- ☆44May 16, 2020Updated 6 years ago
- Emerald☆10Feb 19, 2017Updated 9 years ago
- ☆15Dec 15, 2016Updated 9 years ago
- Toy engine written in C++ and DirectX 12☆21Apr 1, 2024Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Inverse Rendering Toolkit☆14Feb 24, 2025Updated last year
- ☆18Apr 18, 2018Updated 8 years ago
- Common core framework for implementing Global Illumination techniques☆14May 31, 2018Updated 8 years ago
- A bgfx port of lightmapper.h☆17Sep 13, 2016Updated 9 years ago
- SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.☆18Apr 6, 2023Updated 3 years ago
- An abstract graphics API library☆124Mar 16, 2019Updated 7 years ago
- 📄 Triangle packer for light map☆76Feb 7, 2018Updated 8 years ago
- A physically-based rendering engine written in C++ using OpenGL☆22Dec 9, 2022Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆17Nov 15, 2019Updated 6 years ago
- spherical harmonics coefficients sampler & viewer☆20Feb 20, 2017Updated 9 years ago
- Reflection Probe Atlas impl. for Unity☆26Dec 31, 2018Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆51Feb 6, 2013Updated 13 years ago
- A simple, cross-platform Python-based tool and C library for creating and using a texture atlas in your application or game. Distributed …☆26Jan 3, 2025Updated last year
- Construction and sampling of precomputed shadows in a compressed voxel octree☆17Mar 3, 2018Updated 8 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆48Oct 7, 2021Updated 4 years ago