LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.
☆87Nov 27, 2025Updated 4 months ago
Alternatives and similar repositories for LTC-Anisotropic
Users that are interested in LTC-Anisotropic are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"☆11Jun 24, 2024Updated last year
- ☆19Jul 19, 2021Updated 4 years ago
- Implementation of "Single-pass stratified importance resampling"☆30Jul 30, 2022Updated 3 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated this week
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆50Oct 11, 2022Updated 3 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆37Sep 30, 2021Updated 4 years ago
- AdamYuan's PathTracer☆15Apr 13, 2019Updated 7 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆222May 21, 2025Updated 10 months ago
- ☆16Jun 27, 2021Updated 4 years ago
- Sandbox for graphics paper implementation☆246Aug 2, 2025Updated 8 months ago
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆162Aug 30, 2025Updated 7 months ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Feb 5, 2021Updated 5 years ago
- ☆25Feb 29, 2024Updated 2 years ago
- ☆15Aug 14, 2022Updated 3 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆485Apr 15, 2019Updated 7 years ago
- Course material for CMU course on Monte Carlo Methods and Applications☆26Mar 20, 2023Updated 3 years ago
- ☆117Jan 18, 2024Updated 2 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆504Jul 20, 2025Updated 8 months ago
- A Simple Spectral Renderer☆213Jul 19, 2020Updated 5 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Jun 6, 2023Updated 2 years ago
- ☆56Dec 14, 2025Updated 4 months ago
- 2D visualizer for specular path manifolds☆78Jun 17, 2021Updated 4 years ago
- VILTRUM: Varied Integration Layouts for arbiTRary integrals in a Unified Manner - A C++17 header-only library that provides a set of nume…☆17Mar 25, 2026Updated 3 weeks ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Apr 24, 2023Updated 2 years ago
- A research-oriented renderer☆105Oct 22, 2021Updated 4 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆81Jun 14, 2020Updated 5 years ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆211May 6, 2025Updated 11 months ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Jul 25, 2022Updated 3 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆55Dec 30, 2017Updated 8 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Feb 5, 2020Updated 6 years ago
- ☆81Jan 19, 2024Updated 2 years ago
- Path-space differentiable renderer☆165Oct 16, 2023Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Oct 20, 2025Updated 5 months ago
- ☆17Jan 6, 2023Updated 3 years ago
- This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.☆44Jul 31, 2023Updated 2 years ago
- Integrating Clipped Spherical Harmonics Expansions☆47Aug 20, 2020Updated 5 years ago
- Intel(R) Open Path Guiding Library☆326Feb 10, 2026Updated 2 months ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆98Mar 18, 2023Updated 3 years ago
- Physically-based CPU and GPU ray-tracer☆375Updated this week