EulalieCoevoet / AdaptiveMerging
With adaptive merging we reduce computation time in rigid body simulations.
☆42Updated 3 years ago
Related projects: ⓘ
- OpenGL SPH fluid simulation and rendering☆26Updated last year
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆110Updated 5 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 3 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆51Updated 6 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆102Updated 4 years ago
- Optimization-based implicit material point method☆41Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆78Updated 4 months ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆47Updated 2 months ago
- Various Volume Renders / Scenes for pbrt-v4☆29Updated last year
- ☆21Updated 2 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- PIC/FLIP/APIC fluid simulation☆32Updated 3 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆13Updated last year
- ☆24Updated 5 years ago
- Offline renderer used for my blog posts☆102Updated 5 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆32Updated 9 months ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆29Updated 2 years ago
- Dependencies and foundation libraries for Karl's graphics projects☆15Updated 4 months ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆14Updated 9 years ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆50Updated last month
- ☆48Updated 4 months ago
- A simple and fast parser for PBRT v3 files☆22Updated 8 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 2 years ago
- ☆29Updated 2 years ago
- ☆11Updated 7 years ago
- Implementation of the Projective Dynamics simulation method proposed by Dr. Ladislav Kavan et al. in 2014. This method of simulation proj…☆64Updated 10 years ago
- A fluid simulation technical demo.☆27Updated 4 years ago