EulalieCoevoet / AdaptiveMergingLinks
With adaptive merging we reduce computation time in rigid body simulations.
☆43Updated 4 years ago
Alternatives and similar repositories for AdaptiveMerging
Users that are interested in AdaptiveMerging are comparing it to the libraries listed below
Sorting:
- Eulerian-on-Lagrangian Cloth Simulation☆107Updated 5 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆83Updated 2 years ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆18Updated 10 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- ☆21Updated last year
- ☆19Updated 3 years ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆34Updated 2 years ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆110Updated 6 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- ☆32Updated 3 years ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆48Updated last year
- PIC/FLIP/APIC fluid simulation☆37Updated 3 years ago
- Renderer and BVH traversal library☆59Updated 8 months ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆43Updated 3 years ago
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆26Updated 3 years ago
- A research-oriented renderer☆104Updated 3 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆38Updated 5 months ago
- Implementation of the Projective Dynamics simulation method proposed by Dr. Ladislav Kavan et al. in 2014. This method of simulation proj…☆66Updated 11 years ago
- ☆81Updated 3 years ago
- ☆18Updated 4 years ago
- A position-based physics engine☆18Updated 2 years ago
- Optimization-based implicit material point method☆47Updated 7 months ago
- SPH simulation in Vulkan compute shader.☆46Updated 2 years ago
- ☆25Updated 6 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- ☆21Updated 3 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 6 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆140Updated 3 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Updated 3 years ago