frostbone25 / Unity-Cubemap-FogLinks
A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based fog as well.
☆33Updated 2 years ago
Alternatives and similar repositories for Unity-Cubemap-Fog
Users that are interested in Unity-Cubemap-Fog are comparing it to the libraries listed below
Sorting:
- My adventures into improving Box Projected Specular Reflections!☆33Updated 3 months ago
- A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.☆37Updated last year
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- Implementation of an impostor technique for VR rendering, based on the paper "Impostor-based Rendering Acceleration for Virtual, Augmente…☆24Updated last year
- Layered Skybox using domes for Unity/ASE☆11Updated 5 years ago
- ☆16Updated last year
- Height fog implementation for Unity☆17Updated 6 months ago
- billboard imposter baking for Unity☆47Updated 6 years ago
- ☆18Updated 4 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆23Updated 3 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- A periodical texturing in Unity☆71Updated 2 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- A complete reimplementation of the mesh combination and generation process done by static batching. Spatially sorts renderers in each com…☆47Updated last week
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- Unity URP: LOD crossfading test project☆21Updated 2 years ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆12Updated 3 months ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 4 years ago
- ☆36Updated 7 months ago
- A (Designed for foliage) Billboard Generator☆52Updated 3 years ago
- Customize on-demand shadow rendering in HDRP.☆20Updated last year
- Mesh preview project repo☆40Updated 5 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated 6 months ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆38Updated 6 months ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- Amazon Lumberyard Bistro scene setup for Unity☆32Updated 10 months ago
- Inverse Square Falloff for Unity Default Lighting☆32Updated 5 years ago
- The Cube Impostor Generator is a simple yet useful Unity Editor tool designed to create cube-shaped impostors for 3D objects☆21Updated 8 months ago
- PivotPainter tools and shaders for unity☆25Updated 2 years ago