frostbone25 / Unity-Cubemap-FogLinks
A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based fog as well.
☆33Updated 2 years ago
Alternatives and similar repositories for Unity-Cubemap-Fog
Users that are interested in Unity-Cubemap-Fog are comparing it to the libraries listed below
Sorting:
- Vertex ambient occlusion baking tool for Unity.☆37Updated 4 years ago
- A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.☆38Updated last year
- My adventures into improving Box Projected Specular Reflections!☆34Updated 6 months ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆33Updated 9 months ago
- Height fog implementation for Unity☆18Updated 9 months ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Unity URP: LOD crossfading test project☆21Updated 2 years ago
- ☆18Updated 4 years ago
- A periodical texturing in Unity☆72Updated 3 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆25Updated 3 years ago
- A (Designed for foliage) Billboard Generator☆52Updated 3 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- billboard imposter baking for Unity☆52Updated 7 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆41Updated 9 months ago
- ☆16Updated last year
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆66Updated 6 years ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆14Updated 6 months ago
- Mesh preview project repo☆40Updated 5 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated 2 years ago
- Customize on-demand shadow rendering in HDRP.☆21Updated last year
- ☆21Updated 4 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆58Updated 2 years ago
- A work in progress solution for capsule shadows in Unity.☆121Updated last year
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆62Updated last year
- Amazon Lumberyard Bistro scene setup for Unity☆33Updated last year
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 5 years ago
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- Dynamic skydome for Unity3d☆44Updated 6 years ago