LucasVanHooste / DynamicMeshSplittingLinks
A Unity package for splitting meshes at runtime.
☆84Updated last year
Alternatives and similar repositories for DynamicMeshSplitting
Users that are interested in DynamicMeshSplitting are comparing it to the libraries listed below
Sorting:
- JellyBody —— shader,vertex replacement☆72Updated 7 years ago
- Visual graphs tool for unity editor☆97Updated 2 years ago
- Realtime convexhull generator☆126Updated 3 years ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- Utility classes for headache-free raycasting configuration in Unity☆100Updated 5 years ago
- Spline editor extension for Unity.☆115Updated 4 years ago
- Tools and other good stuff for Unity☆74Updated 3 months ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 3 years ago
- A collection of attributes to control the execution order of your scripts in Unity from your source code.☆79Updated 8 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 6 years ago
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆71Updated 6 years ago
- Unity editor extension for easily embedding UPM packages in your project☆31Updated 4 months ago
- A project containing samples showing the differences in implementation between uGUI and UIToolkit using the same UI references☆60Updated 2 years ago
- Unity plug-in for replacing scene objects while keeping their references.☆69Updated 4 years ago
- PlayMode Inspector for Unity allows you to display internal state, eg. from a MonoBehaviour, to a dedicated editor window.☆84Updated last year
- Automatically setup Camera viewports from RectTransforms in Unity☆39Updated 2 years ago
- ☆94Updated 5 years ago
- Collection of Unity Burst samples☆78Updated 3 years ago
- A cubic bézier curve created in Unity using line renderers 🏹☆38Updated 2 years ago
- Prefab painter for Unity☆57Updated 5 months ago
- Primitive mesh builder for Unity.☆121Updated 4 years ago
- Tools for working with Unity's NavMeshComponents and generating navmesh: link generation, mesh cleanup, etc☆67Updated last month
- Implementation of Unity's Editor outline for runtime. Shader code taken from: https://forum.unity.com/threads/selection-outline.429292/#p…☆60Updated 7 years ago
- Optimizer for Unity's Mono assemblies☆74Updated last month
- Can not get blurred/translucent UI elements working? This shader will give you basic foundation to build upon as your heart and project d…☆41Updated 2 years ago
- ☆64Updated 7 years ago
- Components for make procedural cables and curved shapes☆72Updated 2 years ago
- Unity Shader experiment☆69Updated 7 years ago
- a simple runtime mesh editor☆49Updated 4 years ago
- Mesh deformation using the Unity Job System.☆73Updated last year