noisecrime / Unity-OBBReflectionProbeSupportLinks
Basic support for a single OBB Reflection Probe in Unity built-in renderer
☆25Updated 2 years ago
Alternatives and similar repositories for Unity-OBBReflectionProbeSupport
Users that are interested in Unity-OBBReflectionProbeSupport are comparing it to the libraries listed below
Sorting:
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆25Updated 3 years ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆14Updated 4 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Unity SDF generator for 2D images☆17Updated 3 years ago
- ☆12Updated 6 years ago
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆32Updated 9 months ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆18Updated 6 years ago
- Case study on fluid dynamics, Volumetric GPU-Based fluid simulator.☆14Updated 2 years ago
- ☆27Updated 4 years ago
- ☆15Updated 6 years ago
- ☆18Updated last year
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆23Updated 3 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆36Updated 3 years ago
- ☆27Updated 2 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Updated 6 years ago
- Minimalist simplex library☆47Updated 3 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆37Updated 11 months ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- ☆14Updated last year
- ☆10Updated 7 years ago
- ☆14Updated last year
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆30Updated last year
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆33Updated 9 months ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Parallax Occlusion Mapping shader☆24Updated 8 years ago
- ☆12Updated 5 years ago
- ☆14Updated last year
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 4 years ago