ryanslikesocool / URP-Sun-ShaftsLinks
A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect
☆52Updated 3 years ago
Alternatives and similar repositories for URP-Sun-Shafts
Users that are interested in URP-Sun-Shafts are comparing it to the libraries listed below
Sorting:
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 6 years ago
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆71Updated 6 years ago
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 5 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆63Updated 3 years ago
- Prefab painter for Unity☆57Updated 5 months ago
- Tutorial on Custom Grass Shader in URP☆39Updated 5 years ago
- Multiple Shaders for Unity URP☆19Updated 4 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆72Updated 4 years ago
- A simple Unity editor tool of procedural mesh generating, modifying and exporting.☆54Updated 3 years ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- JellyBody —— shader,vertex replacement☆72Updated 7 years ago
- Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects☆35Updated 2 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆78Updated 2 years ago
- 🥎 An example of fluorescence shader in URP.☆32Updated 5 years ago
- Custom render feature for Unity URP to have transparent objects show behind refraction properly☆48Updated 4 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆90Updated 4 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆107Updated 4 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Unity plug-in for replacing scene objects while keeping their references.☆69Updated 4 years ago
- Temporal AA solution for Unity's Universal render pipeline☆63Updated 3 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆25Updated last month
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆25Updated 5 years ago
- Automatically setup Camera viewports from RectTransforms in Unity☆39Updated 2 years ago
- Mixer for Unity's Terrain Tools 3☆59Updated 3 years ago
- 🧶 An example of knitwear shader in URP.☆38Updated 4 years ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆69Updated 4 years ago
- A fog implementation for URP that fades to the skybox colour☆40Updated last year
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆52Updated 5 years ago