RobProductions / OpenGraphGUI
An open-source Editor GUI for use with Unity's URP ShaderGraphs. This project aims to clean up the look of Material Properties while providing ease-of-use to developers via tagging.
☆30Updated last year
Alternatives and similar repositories for OpenGraphGUI:
Users that are interested in OpenGraphGUI are comparing it to the libraries listed below
- Blob/Fake Shadow by Decal Projector for Unity☆18Updated last year
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆40Updated 2 years ago
- A quick and simple image noise and pattern generator for Unity (Editor)☆23Updated 2 years ago
- Draw data chart in Unity Editor, useful for debugging.☆31Updated 7 months ago
- Amazon Lumberyard Bistro scene setup for Unity☆30Updated 7 months ago
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- Shader-based solution to blend arbitrary meshes with Unity terrain☆31Updated 5 years ago
- A Custom Rigidbody Based Character Controller with HFSM in Unity Engine☆18Updated 3 years ago
- UGUIVertexEffect is a set of components for Unity UGUI that adds cool effects to your UI!☆30Updated 3 months ago
- ☆33Updated 3 months ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- Procedural Grass System with Compute Shaders in Unity☆27Updated 2 years ago
- URP Sea & Clouds & SkyFog☆47Updated last year
- A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.☆12Updated 2 years ago
- Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects☆27Updated last year
- Customize on-demand shadow rendering in HDRP.☆19Updated last year
- Super fast Normal and Tangent recalculation library for Unity.☆36Updated 5 months ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆17Updated last year
- ☆31Updated 4 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆61Updated last year
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆23Updated 2 months ago
- Applies Preset to folders and objects☆42Updated 2 years ago
- View and navigate your selection history!☆27Updated 6 months ago
- ⬜ Gradient Map post effect for Unity Urp☆24Updated 2 months ago
- A versatile and efficient ocean system developed in Unity's Universal Render Pipeline utilizing the fast Fourier transform.☆11Updated last year
- A realistic & physically based human skin shader☆24Updated 2 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆50Updated 2 years ago