RobProductions / OpenGraphGUILinks
An open-source Editor GUI for use with Unity's URP ShaderGraphs. This project aims to clean up the look of Material Properties while providing ease-of-use to developers via tagging.
☆30Updated last year
Alternatives and similar repositories for OpenGraphGUI
Users that are interested in OpenGraphGUI are comparing it to the libraries listed below
Sorting:
- Unity3d single-file script, to generate primitive textures (gradients, shape, noises) with different blend-modes, layering☆13Updated last week
- Customize on-demand shadow rendering in HDRP.☆20Updated last year
- A quick and simple image noise and pattern generator for Unity (Editor)☆23Updated 2 years ago
- Amazon Lumberyard Bistro scene setup for Unity☆32Updated 10 months ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.☆12Updated 2 years ago
- Screen Space Reflection for Unity Universal RP☆11Updated last year
- A realistic & physically based human skin shader☆26Updated 2 years ago
- Melt The Snow shader made with shader graph☆23Updated 3 years ago
- Draw data chart in Unity Editor, useful for debugging.☆32Updated 11 months ago
- Blob/Fake Shadow by Decal Projector for Unity☆18Updated 2 years ago
- ground truth ambient occlusion in unity urp☆32Updated 2 years ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆14Updated 4 months ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆30Updated 2 years ago
- PivotPainter tools and shaders for unity☆25Updated 2 years ago
- Keyframe Reducer in Unity☆30Updated 7 months ago
- Super fast Normal and Tangent recalculation library for Unity.☆36Updated 8 months ago
- Edge detection with Depth, Normal and MeshID.☆22Updated 8 months ago
- ☆18Updated 3 years ago
- Notes on Scene View for designers.☆25Updated 8 months ago
- URP Lit shader with glittering effect☆16Updated 3 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆23Updated 3 years ago
- ☆36Updated 7 months ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Updated 4 years ago
- ☆30Updated last year
- URP Sea & Clouds & SkyFog☆50Updated last year
- ☆60Updated 7 months ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago