Helix128 / VTAOLinks
Vertex ambient occlusion baking tool for Unity.
☆37Updated 5 years ago
Alternatives and similar repositories for VTAO
Users that are interested in VTAO are comparing it to the libraries listed below
Sorting:
- A periodical texturing in Unity☆71Updated 3 years ago
- Ambient lighting probe sampling☆50Updated 5 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 7 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 3 years ago
- ☆62Updated 6 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆68Updated 2 years ago
- This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.☆29Updated last year
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 6 years ago
- ☆57Updated last year
- Simple Octree for Unity with Job System☆28Updated 4 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆66Updated 7 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 6 years ago
- Based by NvBlast,using Jobs system to improve performance☆60Updated 5 years ago
- Node library for ShaderGraph☆35Updated 4 years ago
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Unity URP: LOD crossfading test project☆22Updated 3 years ago
- ☆22Updated 5 years ago
- Height fog implementation for Unity☆19Updated last year
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated last year
- A simple collection of jobs used for view frustum culling☆52Updated 6 years ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆34Updated 3 years ago
- Skybox shaders for Unity.☆26Updated 6 years ago
- Dynamic Sky Sphere System☆70Updated 7 years ago
- ☆34Updated 3 years ago
- ☆32Updated 5 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 6 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆34Updated last year
- Raymarching in Unity using the job system☆37Updated 6 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago