danielzeller / MetaBlobLinks
A simple implementation of MetaBlobs rendered with an ImageEffect
☆17Updated 7 years ago
Alternatives and similar repositories for MetaBlob
Users that are interested in MetaBlob are comparing it to the libraries listed below
Sorting:
- ☆16Updated 8 years ago
- Personal Code/Snippet Library for Unity 3D☆24Updated 4 years ago
- ☆17Updated 2 years ago
- A fun robot eye shader☆29Updated 9 years ago
- Smash the glass!☆24Updated 6 years ago
- An example that show how to capture a WebCamTexture and interface it with ShaderGraph.☆20Updated 5 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- pseudo volumetric clouds using iq's noise and my rim volume technique☆23Updated 4 years ago
- Perform a raycast against one or more meshes.☆29Updated 7 years ago
- Handmade Hero particle test in Unity - http://unitycoder.com/blog/2015/10/17/custom-particle-system-simulation/☆11Updated 9 years ago
- ☆13Updated 7 years ago
- Mesh de-indexing utility☆24Updated 3 years ago
- ☆28Updated 9 years ago
- The shader scaffolding tool for Unity.☆45Updated 7 years ago
- ☆31Updated last month
- ☆15Updated 6 years ago
- Experimental Unity plugin to parse screenplays into sequences☆29Updated 6 years ago
- Light Leaks Image Effects for Unity☆65Updated 4 years ago
- Z-Based Color Grading and Separate User LUT for Unity's "Post-Processing Stack V2"☆30Updated 6 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Updated 7 years ago
- Generates a slice of shadow volumes with an invisible wall.☆18Updated 6 years ago
- Particle system using Curl Noise for Unity.☆33Updated 6 years ago
- Material FX : A powerful free shader for unity.☆14Updated 6 years ago
- ☆15Updated 7 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Updated 6 years ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Updated 8 years ago
- ☆13Updated 6 years ago
- This project is using Particles to simulate a flocking behavior. The goal is to allow huge numbers of objects that appear to be flocking …☆32Updated 8 years ago
- Watercolor effect in Unity 2019.2.11f1☆24Updated 5 years ago
- ECS Style high-performance Voxelization☆11Updated 6 years ago