CJT-Jackton / Crystal-CausticsLinks
💎 Approximated crystal caustics effect in Unity.
☆74Updated 5 years ago
Alternatives and similar repositories for Crystal-Caustics
Users that are interested in Crystal-Caustics are comparing it to the libraries listed below
Sorting:
- Unity Compute Shader Realtime Ray Tracing☆69Updated 8 years ago
- Shallow Water Equation created using CustomRenderTexture in Unity3d☆74Updated 5 years ago
- raymarching experiment in unity☆88Updated 5 years ago
- A highly experimental hair rendering and simulation solution for the Unity game engine☆41Updated 4 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆92Updated 9 months ago
- Fur rendering in Unity with Shell Texturing☆53Updated 8 months ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- A few custom shadow implementation experiments within Unity☆36Updated 7 years ago
- Simple DXR powered PathTracer in Unity☆56Updated 5 years ago
- ☆60Updated 5 years ago
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 6 years ago
- Extension of VAT shader form sideFX houdini with various utils for Unity☆78Updated 7 months ago
- ☆52Updated 5 years ago
- ComputeShader implementation trails for Unity☆142Updated 11 months ago
- Examples of how to draw a procedural triangle in Unity3D☆61Updated 2 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆93Updated 5 months ago
- various post-processing effects for Unity☆49Updated 6 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- Unity Raymarching Examples☆81Updated 7 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆63Updated 5 years ago
- ☆29Updated 5 years ago
- Test project for the volumetric material feature in Unity 2022.2☆66Updated 2 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆40Updated 9 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆45Updated 7 years ago
- Explosion animation sequence with DXR ray tracing☆27Updated 4 years ago
- 3D Compute shader-based particle flowfield☆67Updated 5 years ago
- Jump Flooding Algorithm with compute shader in Unity☆39Updated 5 years ago
- ☆68Updated 5 years ago
- ☆37Updated 7 years ago