nanolabo / nanomesh
Mesh toolkit
☆33Updated 3 years ago
Alternatives and similar repositories for nanomesh:
Users that are interested in nanomesh are comparing it to the libraries listed below
- Automatic UV Unwrapping Library for Dust3D☆86Updated 4 years ago
- C# Simple implementation of Usdz file format☆13Updated 4 years ago
- pbrt-v4 render engine/exporter for Blender☆32Updated 10 months ago
- xatlas wrapper used by Bakery☆22Updated 3 years ago
- An open-source implementation of Autodesk's FBX☆50Updated 3 years ago
- Source code for the Simplygon API examples☆48Updated 2 weeks ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆58Updated last year
- ☆51Updated 4 months ago
- ☆42Updated 2 months ago
- converting usdc to glb using tinyusdz & tinygltf☆21Updated last year
- pbrt-v3 implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints. Xavier Chermain (ICUBE), Basile Sauvage (IC…☆22Updated 4 years ago
- A collection of blogs, personas and publications that act as reference points for the latest developments in Computer Graphics☆53Updated 2 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆26Updated 2 weeks ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 10 months ago
- CLR runtime for SHADERed https://github.com/dfranx/SHADERed☆10Updated 3 years ago
- Real-time mesh skinning with DDM implemented in Unity 2020.3.13.☆26Updated 3 years ago
- webpage for i3d symposium☆9Updated this week
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 2 months ago
- Project in the course TSBK03 - Advanced Game Programming. A real-time rendering and simulation of fur using C++ and OpenGL.☆18Updated 6 years ago
- Seamlessly erase seams from your favorite 3D models.☆120Updated 4 months ago
- HLSL Constant Buffer Layout Visualizer☆23Updated 2 months ago
- Implementation of Peter Shirley's Ray Tracing in One Weekend. Multi-threaded, ISPC, and CUDA versions.Updated 5 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆19Updated 4 years ago
- An example implementation of OpenPBR in a WebGL pathtracer☆43Updated 4 months ago
- Data tables used in the Transvoxel Algorithm☆58Updated last year
- C++11 based glTF 2.0 data insight tool☆27Updated 2 years ago
- Physically Based Rendering Scenes☆12Updated 3 years ago
- A compute shader implementation of the OneSweep sorting algorithm.☆64Updated last year
- Xatlas Packer Addon for Blender☆87Updated last month