gtsopus / DFALinks
This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.
☆45Updated last year
Alternatives and similar repositories for DFA
Users that are interested in DFA are comparing it to the libraries listed below
Sorting:
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated last year
- Demo code for the compressed shadow maps project☆58Updated 6 years ago
- ☆36Updated 5 years ago
- small generic spatial clustering C++ library☆43Updated 2 months ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆86Updated last year
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆79Updated last year
- Spherical/zonal harmonics library☆148Updated last week
- This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.☆23Updated 10 months ago
- All documents related to my master thesis☆55Updated 5 months ago
- ☆135Updated 2 years ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆100Updated last month
- Analyze and convert normal textures☆111Updated last year
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆142Updated last week
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Updated 3 months ago
- Texture Set Neural Compression Sample☆79Updated 2 months ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆57Updated last month
- Demo project for the large scale game component with CBTs☆164Updated 3 months ago
- Early-Z tester for DX12☆20Updated 8 months ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆59Updated last month
- ☆22Updated last year
- Source code for the EON rough diffuse BRDF model☆43Updated last week
- ☆149Updated 11 months ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Updated 4 years ago
- A collection of primarily graphics programming focused blog posts.☆71Updated last year
- Global Illumination using Spherical Harmonics☆88Updated 5 years ago
- Assets used during the creation of SEED's Project PICA PICA☆81Updated 6 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆33Updated 13 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆158Updated 3 months ago
- NVIDIA RTX Character Rendering SDK☆86Updated last month
- Repo for KickstartRT demo application☆52Updated 3 years ago