gtsopus / DFA
This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.
☆44Updated last year
Alternatives and similar repositories for DFA:
Users that are interested in DFA are comparing it to the libraries listed below
- Demo code for the compressed shadow maps project☆47Updated 5 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 3 months ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆49Updated last month
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆40Updated 10 months ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆71Updated 2 months ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆76Updated last year
- small generic spatial clustering C++ library☆27Updated 3 months ago
- Source code for the EON rough diffuse BRDF model☆31Updated last month
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆42Updated this week
- ☆130Updated 2 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆39Updated 2 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆84Updated 11 months ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆64Updated 7 months ago
- DX12 Path Tracer with ShaderToy interop☆43Updated 3 months ago
- A collection of primarily graphics programming focused blog posts.☆67Updated 5 months ago
- Assets used during the creation of SEED's Project PICA PICA☆75Updated 5 years ago
- A flexible rendering engine for real-time graphics R&D☆22Updated this week
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆61Updated this week
- ☆36Updated 4 years ago
- All documents related to my master thesis☆56Updated last year
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆88Updated 7 months ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆64Updated last year
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.☆20Updated 2 months ago
- ☆19Updated 9 months ago
- Collection of meshlet generation algorithms☆104Updated last month
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆43Updated 4 months ago
- ☆20Updated 2 months ago
- ☆21Updated 9 months ago