i-saint / SmallFBXLinks
An open-source implementation of Autodesk's FBX
☆50Updated 4 years ago
Alternatives and similar repositories for SmallFBX
Users that are interested in SmallFBX are comparing it to the libraries listed below
Sorting:
- Tangent space calculator for Houdini☆39Updated 8 years ago
- ☆29Updated 8 years ago
- xatlas wrapper used by Bakery☆24Updated 3 years ago
- Houdini HDK GEO node which lets you load MagicaVoxel magic voxel Vox files as Houdini dense volumes.☆26Updated 2 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- ☆23Updated 12 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 5 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- CEDEC2017 Slide "Position Based Dynamics Combo"☆11Updated 8 years ago
- Lighting Test for Unreal Engine 5☆11Updated 2 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 7 years ago
- 3D head scan model from Infinite-Realities☆49Updated 9 years ago
- Image processing tool for physically based shading.☆33Updated 4 years ago
- ☆15Updated last year
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- Radix Sort implemented in DirectCompute☆21Updated 11 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Neural Network Ambient Occlusion for Unity☆79Updated 8 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- ☆16Updated 10 years ago
- Collection of fundamental transformation matrices and a setup to easily try new matrices☆34Updated 5 years ago
- DFG LUT generator☆54Updated 7 years ago
- Real-time mesh skinning with DDM implemented in Unity 2020.3.13.☆29Updated 3 years ago
- Maya plugin implementing geometry fracturing based on Voronoi Diagrams (Voronoi Shattering). Visit http://www.joesfer.com/?p=60 for furt…☆42Updated 7 years ago
- Convert the IES file into a IES texture for IES lightning☆54Updated 7 years ago
- pcache is a point and particle cache file format☆19Updated 5 years ago
- The code and assets for my book "Physically Based Shader Development for Unity 2017"☆27Updated 6 years ago