i-saint / SmallFBXLinks
An open-source implementation of Autodesk's FBX
☆52Updated 4 years ago
Alternatives and similar repositories for SmallFBX
Users that are interested in SmallFBX are comparing it to the libraries listed below
Sorting:
- Tangent space calculator for Houdini☆39Updated 8 years ago
- CEDEC2017 Slide "Position Based Dynamics Combo"☆11Updated 8 years ago
- Houdini HDK GEO node which lets you load MagicaVoxel magic voxel Vox files as Houdini dense volumes.☆25Updated 2 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- ☆29Updated 8 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 8 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 5 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 8 years ago
- xatlas wrapper used by Bakery☆24Updated 3 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 6 years ago
- Image processing tool for physically based shading.☆33Updated 4 years ago
- Radix Sort implemented in DirectCompute☆21Updated 11 years ago
- ☆15Updated 2 years ago
- Lighting Test for Unreal Engine 5☆12Updated 3 years ago
- The code and assets for my book "Physically Based Shader Development for Unity 2017"☆27Updated 7 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆46Updated 6 years ago
- ☆16Updated 10 years ago
- A technique for visualizing a running history of skeletal mesh animation using Niagara skeletal mesh sampling, static mesh instances and …☆19Updated 2 years ago
- A C++ implementation of curl noise for adding turbulence to particles.☆17Updated 8 years ago
- ☆23Updated 13 years ago
- Colour science resources for use with Unity.☆16Updated 6 years ago
- 3D head scan model from Infinite-Realities☆49Updated 10 years ago
- 🌌 A paper describing a technique to render a parametric celestial skybox with the ability to light environments similar to natural color…☆57Updated 8 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- Collection of fundamental transformation matrices and a setup to easily try new matrices☆34Updated 6 years ago
- Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with …☆28Updated 6 years ago
- Real-time mesh skinning with DDM implemented in Unity 2020.3.13.☆29Updated 4 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- Vulkan app demonstrating glTF 2.0 Morph Targets (Blend shapes)☆25Updated 5 years ago