cedricpinson / rgbxLinks
hdr to rgba8 encoding/decoding tool
☆25Updated 10 years ago
Alternatives and similar repositories for rgbx
Users that are interested in rgbx are comparing it to the libraries listed below
Sorting:
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆35Updated 5 years ago
- ☆13Updated 5 years ago
- ☆44Updated 6 years ago
- WebGL-Tile-Based-Forward-Plus-Renderer using glTF model☆33Updated 9 years ago
- 📄 Triangle packer for light map☆75Updated 7 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- virtual texture☆20Updated 5 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 6 years ago
- Image processing tool for physically based shading.☆33Updated 4 years ago
- ☆11Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- ☆15Updated 2 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 8 years ago
- SSGI shader for Godot☆39Updated 7 years ago
- a reserch desktop app based on electron☆33Updated 8 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 7 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Common core framework for implementing Global Illumination techniques☆15Updated 7 years ago
- Screen space global illumination for interactive mixed reality☆14Updated 8 years ago
- Radix Sort implemented in DirectCompute☆21Updated 11 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 6 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 3 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago