cedricpinson / rgbxLinks
hdr to rgba8 encoding/decoding tool
☆25Updated 10 years ago
Alternatives and similar repositories for rgbx
Users that are interested in rgbx are comparing it to the libraries listed below
Sorting:
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆35Updated 5 years ago
- ☆44Updated 6 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 5 years ago
- WebGL-Tile-Based-Forward-Plus-Renderer using glTF model☆33Updated 9 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 7 years ago
- Image processing tool for physically based shading.☆33Updated 4 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Radix Sort implemented in DirectCompute☆21Updated 11 years ago
- ☆41Updated 9 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Updated 6 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- ☆13Updated 5 years ago
- virtual texture☆20Updated 5 years ago
- SSGI shader for Godot☆39Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- a reserch desktop app based on electron☆33Updated 8 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 6 years ago
- Common core framework for implementing Global Illumination techniques☆15Updated 7 years ago
- 📄 Triangle packer for light map☆75Updated 7 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆23Updated 5 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 8 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 4 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago
- ☆15Updated 2 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 8 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 11 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 6 years ago